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DocsNanocad 253D Modeling and Visualization

3D Modeling and Visualisation

Surfaces

nanoCAD allows you to create a polygon or polyface mesh by specifying vertices. The mesh density controls the number of facets in legacy polygonal and polyface meshes. Density is defined in terms of a matrix of M and N vertices, like a grid consisting of columns and rows. M and N specify the column and row position, respectively, of any given vertex.

The mesh density (i.e., the number of its edges) is set by the product (M-1) × (N-1), where M is the number of vertices along the first direction, and N is the number of vertices along the second direction (directions are called the M-direction and N-direction). The position of any vertex in the network is determined by two indices, similar to the row and column numbers in the matrix. When modeling with the help of three-dimensional networks, not only the edges of a three-dimensional object are described, but also its faces. Using meshes, you can get an approximation of curved surfaces with a given accuracy.

Mesh objects do not have the mass and volume properties of 3D solids.

In the ribbon tab 3D Tools – Meshes, as well as in the Draw menu – Meshes item of the classic interface, the commands for the 3D meshes creation in the form of elementary surfaces are presented – box, wedge, cone, sphere, torus, pyramid, dish, dome, as well as in the form of uniform and nonuniform meshes indicating the number of nodes.

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NOTE: These objaects are of Sub Mesh, Polyface Mesh or Polygonal Mesh type

You can control whether the mesh is displayed as a wireframe, hidden, or conceptual image by changing the visual style.

Box

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The command creates a 3D box.

Options:

Cube Switch to create a cubic box with edges of equal length.

Reference Specify the rotation angle of the box, measured from the reference angle.

Points Specify the rotation angle, measured from the reference angle to the segment,

defined by two points.

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Command prompts:

Specify corner point of box: Specify point 1.

Specify length of box: Specify point 2.

Specify width of box or [Cube]: Specify point 3 or select the Cube option.

Specify height of box: Specify point 4.

Specify rotation angle of box about the Z axis or [Reference]: Specify the rotation angle or select the Reference option.

The rotation angle is set relative to the first corner specified (point 1) and is measured from the X-axis on the XY plane.

When you select the Reference option, the following prompts are displayed:

Specify angle or <0>: Specify a point or enter the angle value.

Specify new angle or [Points]: Specify a point or enter the angle value or select the Points option.

Note

The Reference and Points options are useful to define the box orientation relative to an existing object.

Cone

Ribbon: Modeling modes – Meshes – Mesh > Cone

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Menu: Draw – Meshes > Cone

Command line: 3D – Cone

The command creates a cone-shaped polygon mesh.

Option:

Diameter Switch to specify the diameter.

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Command prompts:

Specify radius for base of cone or [Diameter]:

Specify radius for top of cone or [Diameter]<0>:

Enter number of segments for surface of cone <16>:

Specify center point for base of cone: Specify the center point for the base of the cone (point 1).

Specify the radius for the base of the cone (point 2) or select the Diameter option.

Specify the radius for the top of the cone (point 3) or select the Diameter option. A value of 0 (set by default) produces a cone. A value greater than 0 produces a truncated cone.

Specify height of cone: Specify the height of the cone (point 4).

Enter the number of segments.

Sphere

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Ribbon: Modeling modes – Meshes – Mesh > Sphere

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Menu: Draw – Meshes > Sphere

Command line: 3D – Sphere

The command creates a spherical polygon mesh.

Options:

Diameter Switch to specify the diameter.

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Command prompts:

Specify center point of sphere: Specify the center point of the sphere

Enter number of longitudinal segments for surface of sphere <16>:

Enter number of latitudinal segments for surface of sphere <16>:

(point 1).

Specify radius of sphere or [Diameter]: Specify the radius of the sphere (point 2) or select the Diameter option.

Enter the number of longitudinal segments for the surface of the sphere.

Enter the number of latitudinal segments for the surface of the sphere.

Pyramid

Ribbon: Modeling modes – Meshes – Mesh > Pyramid

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Menu: Draw – Meshes > Pyramid

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Command line:PYR, PYRAMID, 3D_PYRAMID

The command creates a pyramid or a tetrahedron.

Options:

Tetrahedron Switch to create the tetrahedron.

Ridge Switch to create a pyramid with a top with a ridge form.

Top Switch to create a truncated pyramid.

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When you create a pyramid, the following prompts are displayed:

Specify first corner point for base of pyramid:Specify point 1.
Specify second corner point for base of pyramid:Specify point 2.
Specify third corner point for base of pyramid:Specify point 3.
Specify fourth corner point for base of pyramid or
[Tetrahedron]:
Specify point 4.
Specify apex point of pyramid or
[Ridge/Top]:
Specify point 5.

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When you create a truncated pyramid, the following prompts are displayed:

Specify first corner point for base of pyramid:Specify point 1.
Specify second corner point for base of pyramid:Specify point 2.
Specify third corner point for base of pyramid:Specify point 3.
Specify fourth corner point for base of pyramid
or [Tetrahedron]:
Specify point 4.
Specify apex point of pyramid or [Ridge/Top]:Select the Top
option.
Specify first corner point for top of pyramid:Specify point 5.
Specify second corner point for top of pyramid:Specify point 6.
Specify third corner point for top of pyramid:Specify point 7.
Specify fourth corner point for top
of pyramid:
Specify point 8.

Note

To create the top of a pyramid, it is necessary to set the points in the same order as for the base.

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When you create a truncated tetrahedron, the following prompts are displayed:

Specify
first corner point for base of pyramid:
Specify point 1.
Specify second corner point for base of
pyramid:
Specify point 2.
Specify third corner point for base of pyramid:Specify point 3.
Specify fourth corner point for base of pyramid
or [Tetrahedron]:
Select the Tetrahedron
option.
Specify apex point of tetrahedron or [Top]:Select the Top option.
Specify first corner point for top of
tetrahedron:
Specify point 4.
Specify second corner point for top of
tetrahedron:
Specify point 5.
Specify third corner point for top of
tetrahedron:
Specify point 6.

Note

To create the top of a tetrahedron it is necessary to set the points in the same order as for the base.

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When you create a pyramid with the top with the ridge form, the following prompts are displayed:

Specify first corner point for base of pyramid:Specify point 1.
Specify second corner point for base of pyramid:Specify point 2.
Specify third corner point for base of pyramid:Specify point 3.
Specify fourth corner point for base of pyramid or
[Tetrahedron]:
Specify point 4.
Specify apex point of pyramid or [Ridge/Top]:Select the Ridge option.
Specify first ridge
end point of pyramid:
Specify point 5.
Specify second ridge end point of pyramid:Specify point 6.

Wedge

Ribbon: Modeling modes – Meshes – Mesh > Wedge

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Menu: Draw – Meshes > Wedge

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Command line: 3D – Wedge (WE, WEDGE, 3D_WEDGE)

The command creates a right-angled wedge-shaped polygon.

Command options:

Reference Specifies the rotation angle of the wedge, counted from the reference angle.

Points Specifies the rotation angle, counted from the reference angle to the conditional segment, specified by two points.

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Command prompts:

Specify corner point of wedge: Specify point 1. Specify length of wedge: Specify point 2. Specify width of wedge: Specify point 3.

Specify height of wedge: Specify point 4.

Specify rotation angle of wedge about the Z axis or [Reference]:

Specify a point or enter an angle value. The rotation angle is set relative to the first corner specified (point 1) and is measured from the X-axis on the XY plane.

Command prompts when selecting the Reference option:

Specify the reference angle <0>: Specify the point or enter the angle value.

Specify the new angle or [Points]: Specify the point or enter the angle value, or

select the Points option,

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Note

It is convenient to use the Reference and Points options to specify the wedge orientation relative to another existing object.

Torus

Ribbon: Modeling modes – Meshes – Mesh > Torus

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Menu: Draw – Meshes > Torus

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Command line: 3D – Torus

The command creates a toroidal polygon mesh.

Option:

Diameter Switch to specify the diameter.

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Command prompts:

Specify center point of torus: Specify the center point of the torus (point 1).

Specify radius of tours or [Diameter]:

Specify the radius of the torus (point 2) or select the Diameter option.

Specify radius of tube or [Diameter]:

Specify the radius of the tube (point 3) or select

Enter number of segments around torus circumference <16>:

Enter number of segments around tube circumference <16>:

the Diameter option.

Enter the number of segments around the torus circumference.

Enter the number of segments around the tube circumference.

Dish

Ribbon: Modeling modes – Meshes – Mesh > Dish

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Menu: Draw – Meshes > Dish

Command line: DISH, 3D_DISH

The command creates the lower half of a spherical polygon mesh.

Option:

Diameter Switch to specify the diameter.

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Command prompts:

Specify center point of dish: Specify the center point of the dish (point 1).

Specify radius of dish or [Diameter]: Specify the radius of the dish (point 2) or select the Diameter option.

Enter number of longitudinal segments for surface of dish <16>:

Enter the number of longitudinal segments for the surface of the dish.

Enter number of latitudinal segments for surface of dish <8>:

Enter the number of latitudinal segments for the surface of the dish.

Dome

Ribbon: Modeling modes – Meshes – Mesh > Dome

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Menu: Draw – Meshes > Dome

Command line: DO, DOME, 3D_DOME

The command creates the upper half of a spherical polygon mesh.

Option:

Diameter Switch to specify the diameter.

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Command prompts:

Specify center point of dome: Specify the center point of the dome (point 1).

Specify radius of dome or [Diameter]: Specify the radius of the dome (point 2) or select the Diameter option.

Enter number of longitudinal segments for surface of dome <16>:

Enter the number of longitudinal segments for the surface of the dome.

Enter number of latitudinal segments for surface of dome <8>:

Enter the number of latitudinal segments for the surface of the dome.

Mesh

Ribbon: Modeling modes – Meshes – Mesh > Mesh

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Menu: Draw – Meshes > Mesh

Command line: MESH, 3D_MESH

The command creates a planar mesh.

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Command prompts:

Specify first corner point of mesh: Specify point 1.

Specify second corner point of mesh:

Specify point 2.

Specify third corner point of mesh:

Specify point 3.

Specify fourth corner point of mesh: Specify point 4.

Enter mesh size in the M direction:

Enter a value between 2 and 256.

Enter mesh size in the n direction:

Enter a value between 2 and 256.

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Note

The M and N directions are similar to the X and Y axes of an XY plane.

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Note

M and N sizes determine the number of lines drawn in each direction along the mesh.

3D Mesh

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Ribbon: Modeling modes – Meshes – Mesh > 3D mesh

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Menu: Draw – Meshes > 3D Mesh

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Command line: 3DMESH

This command creates polygon meshes.

As you create the mesh, you specify the size of the mesh in the M and N directions.

A pair of m and n (row number and column number) defines the position of each vertex of the mesh. Specifying of the vertices starts with the vertex (0, 0). The value of n changes first.

The vertices can be located at any distance from each other.

You can close the meshes with PEDIT.

The following example shows the points corresponding to the vertices for a 3D Mesh with N=4 and M=5 sizes.

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Command prompts:

Enter size of mesh in M direction: Enter a value between 2 and 256. Enter size of mesh in N direction: Enter a value between 2 and 256. Specify location for vertex (0, 0): Specify the location for the first vertex. Specify location for vertex (0, 1): Specify the location for the second vertex. … … Specify location for vertex (m, n): Specify the location for the last vertex.

Note

The M and N directions are similar to the X and Y axes of an XY plane.

Note

M and N sizes determine the number of lines drawn in each direction along the mesh.

3D Face

Ribbon: Modeling modes – Meshes – Mesh > 3D Face

Menu: Draw – Meshes > 3D Face

Command line: 3DFACE

This command creates three- or four-side surface in 3D space. You can draw a few faces in one session of command, each face can be oriented arbitrarily.

Construction begins with the First point request, in response to which you should specify the starting point of the 3D face. Next, by entering two or three more corner points, the location of the edges that bound the created face is specified.

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Note

If, as a result of construction, the face acquired an unplanned effect of twisting or selfintersection, then you should check the correct order of specifying the points.

Option:

Invisible Control the visibility of each face. To make the face invisible, select the option Invisible before specifying the first point.

Command prompts:

Specify first point or
[Invisible/]
Specify second point or
[Invisible/]
Specify third point or
[Invisible/]
Specify fourth point or
[Invisible] <create three-sides<br="">face>

Specify the location of the first point.

Specify the location of the second point.

Specify the location of the third point.

Specify the location of the fourth point or press ENTER to create the create three-sides face.

Specify third point and Specify fourth point requests will be displayed until the ENTER button will be pressed. You can continue to create adjacent faces by specifying two points. Created by the last pair of points edge will be the first edge for new 3D face.

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Note

You can control the visibility of edge of created 3D Face in Geometry in Properties toolbar.

3D Module

Options 3D Tab

The tab is used to configure 3D settings 3D. The tab is available with a license for 3D.

Common settings

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Automatically project edges on sketch

The parameter when adding a new sketch adjusts the display of the projection of the edges of a flat face taken as the working plane for the sketch.

Call command “Add planar sketch”.

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Specify a flat face as a work plane.

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Depending on the setting, a projection will be added to the sketch.

YesNo

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Automatically project the origin point on new sketch

Controls the projection of the origin point when creating a new sketch.

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Automatically correct UCS while editing block references with 2D constraints

Automatic correction of UCS when editing a block reference with 2D constraints.

Restory viewport’s camera while exiting 2D sketch editing mode

If enabled, the view camera will be in position before the sketch is edited.

Edit parametric constraint value upon creation

Controls whether the dependency editing dialog is opened immediately after installation.

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Associativity for new bodies

The enabled option allows you to build fixed bodies without the possibility of defixation. The sketch must be attached to some plane.

Layer for sketches

It allows you to customize the name of the layer on which will be placed flat sketches.

Layer for working objects

It allows you to customize the name of the layer on which the objects will be located.

Layer for sections

It allows you to customize the name of the layer on which section will be located.

Layer for parametric 3D solids

Allows you to set the name of the layer on which the parametric 3D bodies will be located.

Show/no thread helix

Controls the display of the thread helix.

Thread helix color

Thread helix color.

Thread face color

Thread face color.

Mass display accuracy

Mass display accuracy for inspector properties and part and assembly unit properties.

2D views

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Automatic update

Sets the update mode 2D views

Layer

It defines the layer which will be located 2D views

Visible lines

Show on sections

Adjusts the image visible lines on sections

Line color

Specifies the color of visible lines

Linetype

Specify the type of visible lines

Lineweight

It determines the weight of visible lines

Hidden lines

Show on sections

It adjusts the display of invisible lines on 2D views

Line color

Specifies the color of hidden lines

Linetype

Specify the type of hidden lines

Lineweight

It determines the weight of invisible lines

Section border

Settings differ from visible

It determines whether the parameters are different boundary lines of the section visible lines If not, the next line settings are not valid.

Line color

Specifies the color of the boundary line section

Linetype

Specifies the type of the boundary line section

Lineweight

It determines the weight of the boundary line section

Hatch

Show

It controls the display of hatching

Face hatch

Settings such as shading

3D. Pseudo section properties

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Hatch

Show

It controls the display of hatching.

Face hatch

Settings such as shading.

Surface transparency

Settings such as shading. Default 0 - full transparency.

3D History

Main menu: 3D - 3D History…

Ribbon: 3D Tools - Modeling - 3D History.

Functional panel: 3D History.

Command line: SHOWTAB3DHISTORYNET.

Command line: TABS - select “3D History”.

When working in the 3D-design environment, a functional panel containing the model building tree is displayed on the screen.

Building tree - sequence of objects (actions) that make up the model.

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Interface

The build tree contains a set of tools:

Filter Items - massively hides all working objects: planes, axes, points.

Update tree - updates the tree.

Expand parts - expands all branches in the tree.

Expand parts with errors - expands branches of parts that have errors.

Collapse parts - collapses all expanded branches in the tree.

Update model with regen(3drebuild) - rebuild model.

Update model(mchist3dupdate) - update model.

Assembly properties - opens the “Properties of an assembly unit” dialog, where the data of the selected object for the specification is specified.

Objects of a tree

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The following objects are bound to it:

• - planes YZ, ZX, XY. By default, they are hidden and have a gray icon .

The following shortcut menu commands are available:

  • Hide hides the mapping of the plane in model space.
  • Show shows the mapping of the plane in model space.
  • ShowInDocument focuses the plane in the center of the model space. The command is available when the plane is displayed.
  • Create 2d-sketch call command “Add planar sketch”. Sketch drawing plane is not necessary.
    • axis oX, oY, oZ. By default, they are hidden and have a gray icon .

The following shortcut menu commands are available:

  • Hide the command hides the display of the axis in model space.
  • Show the command displays the axis in model space.
  • ShowInDocument the team focuses the axis in the center of the model space. The command is available when the axis is displayed.
    • origin. Default is hidden and has a gray icon .

The following shortcut menu commands are available:

  • Hide the command hides the display of the origin in the model space.
  • Show the command shows the display of the origin in the model space.
  • ShowInDocument the team focuses the origin in the center of the model space. The command is available when the origin is displayed.
  • root folder “Sections”.

The following objects are bound to it:

  • Planar sketch. When applied to it, 3D Operations is bound to an operation (becomes its child element) and the icon becomes inactive. An exception - assembly sketch.
  • Part. It is a 3D object. Sheet bodies have their own icon .

The following objects can be attached to the part:

The following shortcut menu commands are available for the object “Part”:

  • Rename (F2) allows you to rename the part.
  • Delete (Del) removes the part and child objects from the tree and model space.
  • Hide hides the part and child objects from the model space.
  • Show shows the part and child objects in the model space.
  • Fix fixes the part in space. You can not move (3D Move), rotate (3D Rotate) or align (3D Align). The part acquires an icon with an anchor .
  • Unfix de-fixes the part. You can move (3D Move), rotate (3D Rotate) or align (3D Align).
  • ShowInDocument focuses and highlights the part in the center of the model space.
  • Rebuild rebuilds an object in model space.
  • Create detail creates a detail from the part, internal objects are hidden. The detail is a 3d block.

Detail - the object is a 3D block.

The following shortcut menu commands are available for the object “Detail”:

  • Open in editor opens the 3D block editor.
  • Edit in place opens the 3D reference editor.
  • Rename (F2) allows you to rename the detail.
  • Delete (Del) removes the detail and child objects from the tree and model space.
  • Hide hides the detail and child objects from the model space.
  • Show shows the detail and child objects in the model space.
  • Fix fixes the detail in space. You can not move (3D Move), rotate (3D Rotate) or align (3D Align). The detail acquires an icon with an anchor .
  • Unfix de-fixes the detail. You can move (3D Move), rotate (3D Rotate) or align (3D Align).
  • ShowInDocument focuses and highlights the detail in the center of the model space.
  • Rebuild rebuilds an object in model space.
  • Disband breaks a detail (assembly) into its component parts.
  • Create assembly the command is active when two or more parts (details, assemblies) are selected and creates an assembly unit . The assembly is a 3d block.
  • Properties command opens the “Properties” dialog.

Assembly - an object is a 3d block that includes several units of parts, bodies, assemblies. Context menu commands are similar to the object “Detail”:

Modeling modes

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Various types of modeling are used in the design process: Parametric, Direct, Sheet, Meshes.

Placing all of the commands for these types of modeling on the same tab at the same time creates confusion.

For the convenience of designing, the “Modeling modes” ribbon block has been added, which includes the following commands:

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Ribbon: 3D Tools - Modeling modes - Parametric.

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Opens ribbon blocks “Parametric Modeling”, “2D Sketch”.

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Ribbon: 3D Tools - Modeling modes - Direct.

Command line: 3DDRAFTINGMODE1.

Opens ribbon block “Direct Modeling”.

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Ribbon: 3D Tools - Modeling modes - Sheet.

Command line: 3DDRAFTINGMODE2.

Opens ribbon blocks “Sheet solids”, “2D Sketch”.

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Ribbon: 3D Tools - Modeling modes - Meshes.

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Opens ribbon block “Mesh”.

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Sketch mode

Add planar sketch

Main menu: 3D - 2D Sketch - Add planar sketch.

Ribbon: 3D Tools - 2D Sketch - Add sketch.

Toolbar: 3D - Add planar sketch.

Command line: PSADD.

There are 2 ways to create a sketch, with a reference to the plane and without binding.

With a sketch without binding, a 3D operation is created in the new unfixed body.

From the sketch with reference to the plane of the body, a 3D operation is created with a binding to the body.

From a sketch bound to a plane that does not belong to the body, a 3D operation is created in the new fixed body without the possibility of de-fixing.

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Important

When creating a sketch that will serve as a cross-section for 3D design operations, it is important to remember that the sketch must be a closed loop.

Creating a sketch without a reference to the plane

Sketching without reference to a plane is done in the XY plane.

  1. Draw a sketch.

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  1. Select all sketch entities.

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  1. Call command “Add planar sketch”. The system automatically sets the desired view orientation. All the available objects in the sketch will be transferred from the selected objects.

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  1. Finish sketch editing.

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  1. A sketch without reference to a plane will be created and added to “3D History”.

Creating a sketch with a reference to the plane

    1. Call command “Add planar sketch”.
    1. Select the sketch creation plane. This can be a plane GCS, any working plane, as well as a flat surface of the body. The system automatically sets the desired orientation of the view - normal to the selected plane.
    1. Draw a sketch.

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For convenience, in sketch editing mode, the ribbon contains all the necessary commands to draw a sketch, edit its geometry, project some face, or complete sketch editing.

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  1. Finish sketch editing.

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  1. A sketch with a reference to the plane will be created and added to “3D History”.

Properties

Does not have individual properties.

Grips

Moving grip - is used to move the sketch in model space.

3D History

“Planar sketch”. When creating Planar sketch is located in the root of the tree. When applied to it, 3D Operations is bound to an operation (becomes its child element) and the icon becomes inactive. An exception - Assembly sketch.

he following shortcut menu commands are available:

  • Edit Calls to edit the sketch. To the right of the icon appears the editing symbol .

  • End edit completes the previously started editing.

  • Rename (F2) allows you to rename a sketch.

  • Delete (Del) removes a sketch from the tree and model space.

  • Hide hides a sketch from the model space. The icon becomes inactive.

  • Show shows a sketch in model space. The icon becomes active.

  • Suppress removes the thumbnail from the model space. The icon becomes inactive. Suppressed elements are removed only from the model space, while they remain in the build tree. After suppressing the element, the model will be rebuilt without taking into account the excluded elements and their derivatives.

  • Unsuppress restores a sketch in model space.

  • ShowInDocument focuses and highlights the sketch in the center of the model space.

  • Rebuild - rebuilds the object in model space.

Add assembly sketch

Main menu: 3D - 2D Sketch - Add assembly sketch.

Toolbar: 3D - Add assembly sketch.

Command line: PSADDASM.

The command is similar “Add planar sketch”.

Differences of the assembly sketch

  • the assembly sketch is not included in any body, including in the model tree;
  • the body constructed from the assembly sketch is automatically fixed in the last position without the possibility of a defect;
  • the body built from the assembly sketch can only be moved together with the assembly sketch. You can only move the sketch.

Include object to sketch

Main menu: 3D - 2D Sketch - Include object to sketch.

Ribbon: 3D Tools - 2D Sketch - Include Object.

Toolbar: 3D - Include object to sketch.

Command line: PSINCL.

The command is used to add objects not built in sketch mode to the sketch. The command is available in the mode of creating (editing) the sketch.

Procedure

  1. In sketch editing mode, call the command “Include object to sketch”.

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  1. Specify the objects that you want to add to the sketch. The object is added to the sketch.

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  1. To exit the add mode, press “Esc”.

Add projection to sketch

Main menu: 3D - 2D Sketch - Add projection to sketch.

Ribbon: 3D Tools - 2D Sketch - Add Projection.

Toolbar: 3D - Add projection to sketch.

Command line: PSPROJ.

The team projects geometry that is not built in sketch mode. It is also possible to project the geometry from the bodies. The command is available in the mode of creating (editing) the sketch.

Procedure

  1. In sketch editing mode, call the command “Add projection to sketch”.

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  1. Sequentially indicate the edges of the object that you want to project. The projection is performed automatically immediately after the indication.

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  1. To exit the loop, press “Esc”.

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Important

When you remove the projected geometry, the projection is removed along with the geometry.

Features of work

Projected geometry in a sketch can be redefined to another of that type. In this case, all associative bindings are preserved.

To override you need:

  1. Call the sketch for editing;

./_page_28_Picture_9.jpeg

  1. Select the projected geometry;

./_page_29_Picture_1.jpeg

    1. Call the RMB context menu and select the “Redefine” command;
    1. Specify another edge of the object, it must have the same type (line, circle…);

./_page_29_Picture_4.jpeg

  1. The geometry will be redefined. Associative links will be preserved.

./_page_30_Picture_1.jpeg

Redefine plane for sketch

Main menu: 3D - 2D Sketch - Redefine plane for sketch.

Ribbon: 3D Tools - 2D Sketch - Redefine Plane.

Toolbar: 3D - Redefine plane for sketch.

Command line: PSREDEFINE.

The command changes the plane of the selected sketch to another flat surface or work plane.

Procedure

    1. Call command “Redefine plane for sketch”.
    1. Select in the model space or in the “3D History” sketch to move.

./_page_31_Picture_1.jpeg

  1. Select a new plane for the sketch in model space, in “3D History” or GCS plane from the context menu.

./_page_31_Picture_3.jpeg

  1. The sketch will be automatically moved to another plane.

Set Sketch Coordinate System

Main menu: 3D - 2D Sketch - Set Sketch Coordinate System.

Ribbon: 3D Tools - 2D Sketch - Set Sketch Coordinate System.

Toolbar: 3D - Set Sketch Coordinate System.

Command line: PSDEFINECS.

When you sketch on a planar face or work plane, the system automatically creates the sketch coordinate system. The “Set Sketch Coordinate System” command is required to edit the coordinate system of the selected sketch.

Procedure

  1. A sketch must first be created on a work plane or planar face.

./_page_32_Picture_3.jpeg

    1. Call command “Set Sketch Coordinate System” and specify a flat sketch if necessary.
    1. The sketch coordinate system is displayed.

./_page_32_Picture_6.jpeg

  1. Select the item to change. The X, Y axis, or the origin point can be used as the element to change.
PointAxis
-------------

./_page_33_Picture_1.jpeg

  1. Pick a new position for the element. To change the origin, you need to specify a new point; to change the direction of the axis, you need to specify any straight edge. The position of the sketch relative to its coordinate system does not change.

./_page_33_Picture_3.jpeg

  1. The sketch coordinate system will be changed.

Edit planar sketch

Main menu: 3D - 2D Sketch - Edit planar sketch.

Ribbon: 3D Tools - 2D Sketch - Edit sketch.

Toolbar: 3D - Edit planar sketch.

Command line: PSEDIT.

Context menu: Command “Edit” on select sketch in “3D History”.

The command switches to edit mode a flat sketch.

Procedure

    1. Specify in the model space or in the “3D History” sketch.
    1. Call command “Edit planar sketch”.
    1. The sketch will go into edit mode.

End editing

Main menu: 3D - 2D Sketch - End editing.

Ribbon: 3D Tools - 2D Sketch - End editing.

Toolbar: 3D - End editing.

Command line: PSENDEDIT.

The command finishes creating or editing a sketch.

Parametric modeling

3D Extrude

Main menu: 3D - 3D Features - 3D Extrude.

Ribbon: 3D Tools - Modeling - 3D Extrude.

Toolbar: 3D - 3D Extrude.

Command line: 3DEXTRUDE.

Tool for pulling a section along a straight path.

Procedure

    1. Create a Planar sketch (if it is not).
    1. Call command “3D Extrude”. Open dialog “3D Extrude”.

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    1. Specify the required options in the dialog box “3D Extrude”:
  • Select the section sketch. Possible sketches are highlighted by horizontal hatching. The selected section is highlighted by vertical shading. The sketch must be a closed loop.

Note

If you have already selected a section from one sketch, and you want to select another section from another sketch, you must first deselect the section you have already selected.

./_page_35_Picture_6.jpeg

Simultaneously with the selection of the section, a contour of the extruded section appears - a preview of the result of the operation.

./_page_36_Picture_1.jpeg

  • Set the extrusion distance.
  • Choose a direction: Positive, Negative, Both directions.
  • Specify, if necessary, the slope of the extrusion.
    1. Press button “OK”. The operation will be carried out. If the “OK” button is not active, then the sketch was not selected or the parameters were incorrectly set. In the “3D History” will be created object “McExtrudeFeature”, containing a sketch, linked to an existing or a new body.

Dialog

Button “Profile” - allows you to select in the model space or in the “3D History” sketch.

Button “TgSolid” - allows you to specify the parent body for the sketch.

Switch “New body is associative” - controls the settings parameter “Associativity when creating new bodies”. The enabled

option allows you to build fixed bodies without the possibility of defixation.

A group of operation action selectors:

  • “Join” creates a new extrusion object in the previously created body. The sketch must belong to the body.
  • “Cut” creates a cutout with the outline of the selected sketch (for example, holes). When cutting, the dimension selection field becomes active, allowing you to select the cut length to a distance or through. The sketch must belong to the body.
  • “Intersect” creates an object to intersect the contours of the new sketch and the previously created body. The sketch must belong to the body.
  • “New body” creates a new extrusion object. A new body appears in the tree of constructions. When a switch is selected, the previously selected sketch belonging to the body is detached from the body.

Extends:

  • “The field for selecting the type of dimension”. Distance extrusion, cutting or intersection is specified by the distance. All - cutting is carried out through the whole body, the distance input field is unavailable.
  • Field “Distance” allows you to specify the distance. To the right of the field, there is a button to indicate the distance from the drawing.

“Group of direction selection switches” - controls the direction of extrusion relative to the sketch plane.

Positive direction - directs the extrusion towards the positive direction of the axis perpendicular to the plane of the sketch.

Negative direction -directs the extrusion towards the negative direction of the axis perpendicular to the plane of the sketch.

Both direction - directs extrusion in both directions relative to the sketch plane by the same distance.

Field “Angle of slope” - allows you to specify the angle of inclination. The operation creates a body tapering to a point. To the right of the field there is a button for specifying the angle from the drawing.

./0__page_37_Picture_6.jpeg

Note

When choosing the faces of an existing body for building 3D-operations, it is recommended to disable the Center binding in order to avoid incorrect work.

Select new body

There are two bodies: a cylinder and a parallelepiped. On the upper plane of the cylinder a sketch is created, which is a circle whose center is located between these bodies.

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Call the “3D Extrude” dialog and select this circle as the sketch. As an action, select “Cut”. By default, the sketch belongs to the body on whose plane it was built, in this case the cylinder. Correspondingly, the cutting will be performed for the cylinder.

./0__page_38_Picture_1.jpeg

By default, the body of the cylinder is selected.

./0__page_38_Picture_3.jpeg

Assign a new body to the parallelepiped, for which we click on the button “TgSolid” and the LMC we select a parallelepiped.

./0__page_39_Picture_1.jpeg

Result: the sketch belongs to the body of Parallelepiped, is part of its tree, and makes a cutout in its body.

./0__page_39_Picture_3.jpeg

3D History

“McExtrudeFeature”. It is part of the body.

The following shortcut menu commands are available:

  • Edit calls for editing a 3D operation. To the right of the icon appears the editing symbol .
  • End edit completes the previously started editing.
  • Rename (F2) allows you to rename a 3D operation.
  • Delete (Del) removes the 3D operation and child objects from the tree and model space.
  • Suppress removes the 3D operation and child objects from the model space.
  • Unsuppress restores a 3D operation in model space.
  • ShowInDocument focuses and highlights the 3D operation in the center of the model space.
  • Rebuild rebuilds the object in model space.

3D Revolve

Main menu: 3D - 3D Features - 3D Revolve.

Ribbon: 3D Tools - Modeling - 3D Revolve.

Toolbar: 3D - 3D Revolve.

Command line: 3DREVOLVE.

Tool for drawing a section along a path in the form of a circle or a circular segment.

Procedure

    1. Create a Planar sketch (if it is not).
    1. Create a working axis, if necessary, around which the rotation will take place. The face of the body can also serve as an axis.
    1. Call command “3D Revolve”. Open dialog “3D Revolve”.

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    1. Specify the required options in the dialog box “3D Revolve”:
  • Select the section sketch. Possible sketches are highlighted by horizontal hatching. The selected section is highlighted by vertical shading. The sketch must be a closed loop.

Note

If you have already selected a section from one sketch, and you want to select another section from another sketch, you must first deselect the section you have already selected.

./0__page_41_Picture_1.jpeg

  • Select the axis of rotation. You can select the line in the drawing, including the line that is part of the sketch, as well as the edge of the body. A preview of the results of the operation appears.
  • Set the rotation angle and direction if necessary.

./0__page_41_Picture_4.jpeg

  1. Press button “OK”. The operation will be carried out. If the “OK” button is not active, then the sketch, axis, or incorrect parameters were not selected. In the “3D History” will be created object “McRevolveFeature”, a sketch containing a sketch, linked to an existing or a new body.

Note

When choosing the faces of an existing body for building 3D-operations, it is recommended to disable the Center binding in order to avoid incorrect work.

Dialog

Button “Profile” - allows you to select in the model space or in the “3D History” sketch.

Button “Axis” - allows you to select the axis of rotation in the model space or in the “3D History”.

Button “TgSolid” - allows you to specify the parent body for the sketch (for more information about the function, see Extrude).

Switch “New body is associative” - controls the settings parameter “Associativity when creating new bodies”. The enabled option allows you to build fixed bodies without the possibility of defixation.

A group of operation action selectors:

  • “Join” creates a new object by rotating in the previously created body. The sketch must belong to the body.
  • “Cut” creates a cutout by rotating the selected sketch (for example, holes). The sketch must belong to the body.
  • “Intersect” creates an object to intersect the contours of the new sketch and the previously created body. The sketch must belong to the body.
  • “New body” creates a new rotation object. A new body appears in the tree of constructions. When a switch is selected, the previously selected sketch belonging to the body is detached from the body.

Extents:

  • “The field for selecting the type of dimension”. RevAngle rotation is given by the angle. FullRev - rotation is performed on a full circle.
  • Field “Angle” allows you to specify the rotation angle. To the right of the field there is a button for specifying the angle from the drawing.
  • “Group of direction selection switches” controls the direction of extrusion relative to the sketch plane.

Positive direction - directs the rotation toward the positive direction of the axis perpendicular to the plane of the sketch.

Negative direction - directs the rotation toward the negative direction of the axis perpendicular to the plane of the sketch.

Both direction - directs the rotation in both directions relative to the sketch plane by the same distance.

3D History

“McRevolveFeature”. It is part of the body.

The following shortcut menu commands are available:

  • Edit calls for editing a 3D operation. To the right of the icon appears the editing symbol .
  • End edit completes the previously started editing.
  • Rename (F2) allows you to rename a 3D operation.
  • Delete (Del) removes the 3D operation and child objects from the tree and model space.
  • Suppress removes the 3D operation and child objects from the model space.
  • Unsuppress restores a 3D operation in model space.
  • ShowInDocument focuses and highlights the 3D operation in the center of the model space.
  • Rebuild rebuilds the object in model space.

3D Sweep

Main menu: 3D - 3D Features - 3D Sweep.

Ribbon: 3D Tools - Modeling - 3D Sweep.

Toolbar: 3D - 3D Sweep.

Command line: 3DSWEEP.

Tool for drawing a section along a previously trajectory.

Procedure

    1. Create a Planar sketch (if not).
    1. Create a path along which the section will be drawn. The trajectory must be drawn in another sketch mode in the orthogonal plane to the section plane.
    1. Call command “3D Sweep”. Open dialog “3D Sweep”.

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    1. Specify the required options in the dialog box “3D Sweep”:
  • Select the section sketch. Possible sketches are highlighted with purple fill. The sketch must be a closed loop.

Note

If you have already selected a section from one sketch, and you want to select another section from another sketch, you must first deselect the section you have already selected.

The selected section is highlighted with a green fill.

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• Select a path. If the path is a polyline or a combination of individual lines, you must select a path in sequence. To exclude from the sequence an incorrectly selected path segment, you must click on it LMC + Shift.

./0__page_44_Picture_3.jpeg

• Select an orientation.

Along pathParallel

./0__page_45_Picture_1.jpeg

  • If necessary, specify the broadening (if the orientation is selected along the path).
    1. Press button “OK”. The operation will be carried out. If the “OK” button is not active, then the sketch, the trajectory was not selected, or the parameters were incorrectly set. In the “3D History” will be create object “McSweepFeature”, containing a sketch and trajectory, with reference to an existing or a new body.

./0__page_45_Picture_4.jpeg

Note

When choosing the faces of an existing body for building 3D-operations, it is recommended to disable the Center binding in order to avoid incorrect work.

Dialog

Button “Profile” - allows you to select in the model space or in the “3D History” sketch.

Button “Path” - allows you to select a trajectory in the model space or in the “3D History”.

Button “TgSolid” - allows you to specify the parent body for the sketch (For more information about the function, see Extrude).

Switch “New body is associative” - controls the settings parameter “Associativity when creating new bodies”. The enabled option allows you to build fixed bodies without the possibility of defixation.

A group of operation action selectors:

  • “Join” creates a new draw object in the previously created body. The sketch must belong to the body.
  • “Cut” creates a cutout by drawing out the selected sketch (for example, holes). The sketch must belong to the body.
  • “Intersect” creates an object to intersect the contours of the new sketch and the previously created body. The sketch must belong to the body.

“New body” - creates a new draw object. A new body appears in the tree of constructions. When a switch is selected, the previously selected sketch belonging to the body is detached from the body.

Parameters:

  • “The field for selecting the type of dimension”. Path The pull length is given by the path. The field is not active.
  • Radiogroup “Orientation” controls the orientation of the sketch sections: Along path sections are drawn perpendicular to the path line; Parallel - sections are built parallel to the sketch.

./0__page_46_Picture_5.jpeg

• Field “Taper” - allows you to specify the angle of broadening. To the right of the field there is a button for specifying the angle from the drawing. The field is active when the track is oriented.

3D History

“McSweepFeature”. It is part of the body. Contains sketch and “Path”.

The following shortcut menu commands are available for the object “McSweepFeature”:

  • Edit calls for editing a 3D operation. To the right of the icon appears the editing symbol .
  • End edit completes the previously started editing.
  • Rename (F2) allows you to rename a 3D operation.
  • Delete (Del) removes the 3D operation and child objects from the tree and model space.
  • Suppress removes the 3D operation and child objects from the model space.
  • Unsuppress restores a 3D operation in model space.
  • ShowInDocument focuses and highlights the 3D operation in the center of the model space.
  • Rebuild rebuilds an object in model space.

The following shortcut menu commands are available for the object “Path”:

  • Edit causes editing of the trajectory.
  • End edit completes the previously started editing.
  • Hide hides the trajectory from the model space.
  • Show shows the trajectory in the model space.
  • ShowInDocument focuses and highlights the trajectory in the center of the model space.
  • Rebuild rebuilds an object in model space.

3D Loft

Main menu: 3D - 3D Features - 3D Loft.

Ribbon: 3D Tools - Modeling - 3D Loft.

Toolbar: 3D - 3D Loft.

Command line: 3DLOFT.

Tool for drawing bodies with different sections.

Procedure

    1. Create Planar sketches with sections.
    1. Call command “3D Loft”. Open dialog “3D Loft”.

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    1. Specify the required options in the dialog box “3D Loft”:
  • Select the first section. The sketch of a section must be a closed contour. The first section in the list can not be deleted. By clicking the “Delete” button, the geometry set for this section is cleared. After that, the geometry can be selected again. In the dialog, changing the color of the arrow means that the contour of the section is selected and you can proceed to select the next forming section.
  • Add the following sections. To add a section, click the “Add” button. When adding sections, the preliminary result of the operation will be shown. The number of forming sections is not limited.

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Note

You can not add a new section without completing the geometry selection for the previous section.

Note

If you have already selected a section from one sketch, and you want to select another section from another sketch, you must first deselect the section you have already selected.

  • Select the type of rails: Rails or Center line. For more information on rails, see below.
  • If necessary, specify Rails or Center line. For more information on guides, see below.
    1. Press button “OK”. The operation will be performed.

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Dialog

Switch “Associative” - controls the settings parameter “Associativity when creating new bodies”. The enabled option allows you to build fixed bodies without the possibility of defixation.

A group of operation action selectors:

  • “Join” creates a new object in the previously created body. The sketch must belong to the body.
  • “Cut” creates a cutout. The sketch must belong to the body.
  • “Intersect” creates an object to intersect the contours of the new sketch and the previously created body. The sketch must belong to the body.
  • “New body” creates a new object. A new body appears in the tree of constructions. When a switch is selected, the previously selected sketch belonging to the body is detached from the body.

Ribbon Selection Panel:

  • Rails
  • Center line

List of sections. Contains a list of selected sections

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List of rails. Contains a list of selected curve rails.

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Rails

Rails determine the form of stretching across sections between sections.

Rails can be 2D or 3D curves or edges of an existing body. The number of rails is unlimited. Rails affect the whole form of stretching across sections, not just vertices.

Rails must pass strictly through each contour of drawing by sections. In this case, the start of the rail must be strictly on the contour of the first section, the end of the rail strictly on the contour of the last section.

Rail must not be interrupted.

It is possible to construct closed rails - in this case a closed body will be constructed.

The following guide curves are not allowed:

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Example of using rails:

./0__page_50_Picture_3.jpeg

./0__page_51_Picture_1.jpeg

./0__page_51_Picture_2.jpeg

Note

Rail curves do not work when the “Close” option is selected.

Center line

The centerline is the type of the railing curve. The center line must pass through each section. The center line can be only one.

Without using a center lineUsing a center line

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3D History

“McLoftFeature”. It is part of the body. Contains a list “Section”.

The following shortcut menu commands are available for the object “McLoftFeature”:

  • Edit calls for editing a 3D operation. To the right of the icon appears the editing symbol .
  • End edit completes the previously started editing.
  • Rename (F2) allows you to rename a 3D operation.
  • Delete (Del) removes the 3D operation and child objects from the tree and model space.
  • Suppress removes the 3D operation and child objects from the model space.
  • Unsuppress restores a 3D operation in model space.
  • ShowInDocument focuses and highlights the 3D operation in the center of the model space.
  • Rebuild rebuilds the object in model space.

3D operation “McLoftFeature” there are child objects “Section”.

The following shortcut menu commands are available for the object “Section”:

Delete (Del) - removes the section from the tree and model space.

Rebuild 3D model

Main menu: 3D - Rebuild 3D model.

Ribbon: 3D Tools - Modeling - Rebuild Model.

Functional panel:3D History - Rebuild 3D model.

Command line: 3DREBUILD.

Tool for updating model parameters.

3D Solids

The section “3D Solids” describes the creation of dwg-compatible 3D solids. The resulting objects can be edited using standard AutoCAD tools.

Box

Main menu: 3D - Solid - Box.

Ribbon: 3D Tools - 3D Solids - Box.

Toolbar: 3D Solid - Box.

Command line: 3DBOX.

The command create 3D solid - Box.

Procedure

  1. Call command “Box”.

  2. Choose a point of reference (via context menu or command line): “Corner” (default) or “Center”.

  • Corner the sides of the box are counted from the specified point.
  • Center the sides are counted evenly from the center.
    1. Specify the starting point in the selected way.
    1. Choose a base construction method: “Corner” (default), “Cube” or “Length”.
  • Corner a rectangle is constructed when specifying the second point.
  • Cube the length, width and height will be the same and after specifying the point the box will be built.
  • Length alternately indicate the length and width of the base.
    1. Build the base in the chosen way.

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    1. Select the method of setting the height: “Height” (default) or “DistanceBy2Point”.
  • Height the height of the box is set in the drawing or in the command line.
  • DistanceBy2Point the height of the box is specified by specifying two points in the drawing.
    1. Specify the height of the selected method.

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  1. The box will be built.

./0__page_54_Picture_16.jpeg

Grips

    1. Grips change the width and length of the base.
    1. Grips change the width or length of the base.
    1. Grips change the height of the box.
    1. Grip moving object.

./0__page_55_Picture_6.jpeg

3D History

“3D solid”. It is part of the body.

The following context menu commands are available:

  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object and child objects from the tree and model space.
  • ShowInDocument focuses and highlights the object in the center of the model space.
  • Rebuild rearranges the object in the model space.

Cylinder

Main menu: 3D - Solid - Cylinder.

Ribbon: 3D Tools - 3D Solids - Cylinder.

Toolbar: 3D Solid - Cylinder.

Command line: 3DCYLINDER.

The command create 3D solid - Cylinder.

Procedure

    1. Call command “Cylinder”.
    1. Choose a base construction method:
  • Base center (default) the circle is built in the center and radius.

  • 3Point the circle is built at three points.

  • RoundBaseBy2Point build a circle at two points.

  • Incircle round base a circle is constructed along two tangents.

  • Elliptical an ellipse is built along the center, half-line and radius.

    1. Specify the necessary parameters depending on the chosen method of building the foundation. The foundation will be built.

./0__page_56_Picture_6.jpeg

    1. Choose a way to specify the height of the cylinder:
  • Height indicates the height in the drawing or on the command line.
  • DistanceBy2Point height is calculated by the specified two points in the drawing.
  • Axis endpoint height and direction are calculated at the specified point in the drawing, the first reference point is the center of the base.
    1. Specify the required parameters depending on the selected method of specifying the height.

./0__page_56_Picture_12.jpeg

  1. The cylinder will be built.

./0__page_56_Picture_14.jpeg

Grips

    1. Grips change the radius of the base.
    1. Grips change the height of the cylinder.
    1. Grip move.

./0__page_57_Picture_5.jpeg

3D History

“3D solid”. It is part of the body.

The following context menu commands are available:

  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object and child objects from the tree and model space.
  • ShowInDocument focuses and highlights the object in the center of the model space.
  • Rebuild rearranges the object in the model space.

Cone

Main menu: 3D - Solid - Cone.

Ribbon: 3D Tools - 3D Solids - Cone.

Toolbar: 3D Solid - Cone.

Command line: 3DCONE.

The command create 3D solid - Cone.

Procedure

    1. Call command “Cone”.
    1. Select the method for constructing the base:
  • Base center (default) the circle is built in the center and radius.

  • 3Point the circle is built at three points.

  • RoundBaseBy2Point build a circle at two points.

  • Incircle round base a circle is constructed along two tangents.

  • Elliptical an ellipse is built along the center, half-line and radius.

    1. Specify the necessary parameters depending on the chosen method of building the foundation. The foundation will be built.

./0__page_58_Picture_4.jpeg

    1. Choose a way to specify the height of the cone:
  • Height indicates the height in the drawing or on the command line.
  • DistanceBy2Point height is calculated by the specified two points in the drawing.
  • Axis endpoint height and direction are calculated at the specified point in the drawing, the first reference point is the center of the base.
  • Upper radius first the radius of the upper base is indicated, then the height is indicated.
    1. Specify the required parameters depending on the selected method of specifying the height.

./0__page_58_Picture_11.jpeg

  1. The cone will be built.

./0__page_59_Picture_1.jpeg

Grips

    1. Grips change the height of the cone.
    1. Grip move.
    1. Grip change the radius of the upper base.
    1. Grips change the radius of the lower base.

./0__page_59_Picture_7.jpeg

3D History

“3D solid”. It is part of the body.

The following context menu commands are available:

  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object and child objects from the tree and model space.
  • ShowInDocument focuses and highlights the object in the center of the model space.
  • Rebuild rearranges the object in the model space.

Sphere

Main menu: 3D - Solid - Sphere.

Ribbon: 3D Tools - 3D Solids - Sphere.

Toolbar: 3D Solid - Sphere.

Command line: 3DSPHERE.

The command create 3D solid - Sphere.

Procedure

  1. Call command “Sphere”.

  2. Choose a way to build a sphere:

Center (default) - the circle is built in the center and radius.

3Point - the circle is built at three points.

RoundBaseBy2Point - build a circle at two points.

Incircle round base - a circle is constructed along two tangents.

  1. Specify the necessary parameters depending on the selected construction method.

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  1. Sphere will be built.

./0__page_61_Picture_1.jpeg

Grips

    1. Grip move.
    1. Grips change radius.

./0__page_61_Picture_5.jpeg

3D History

“3D solid”. It is part of the body.

The following context menu commands are available:

  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object and child objects from the tree and model space.
  • ShowInDocument focuses and highlights the object in the center of the model space.
  • Rebuild rearranges the object in the model space.

Pyramid

Main menu: 3D - Solid - Pyramid.

Ribbon: 3D Tools - 3D Solids - Pyramid.

Toolbar: 3D Solid - Pyramid.

Command line: 3DPYRAMID.

The command create 3D solid - Pyramid.

Procedure

  1. Call command “Pyramid”.

  2. Select the method for constructing the base:

  • Base center (default) the base is built along the center and the radius of the inscribed or circumscribed circle.
  • Edge the base is constructed by indicating two points. The length of the edge of the base of the pyramid is the distance between two points.
  • Sides indication of the number of sides of the pyramid. After specifying the number of sides, the system again suggests choosing a construction method (p.2).
    1. Specify the necessary parameters depending on the chosen method of building the foundation. The foundation will be built.

./0__page_62_Picture_15.jpeg

    1. Choose a way to specify the height of the pyramid:
  • Height indicates the height in the drawing or on the command line.
  • DistanceBy2Point height is calculated by the specified two points in the drawing.
  • Axis endpoint height and direction are calculated at the specified point in the drawing, the first reference point is the center of the base.
  • Upper radius first the radius of the upper base is indicated, then the height is indicated.
    1. Specify the required parameters depending on the selected method of specifying the height.

./0__page_63_Picture_1.jpeg

  1. The pyramid will be built.

./0__page_63_Picture_3.jpeg

Grips

    1. Grips moving.
    1. Grips change height.
    1. Grips change the radius of the upper base.
    1. Grips change the radius of the lower base.
    1. Grips change the radius of the lower base.

./0__page_64_Picture_1.jpeg

3D History

“3D solid”. It is part of the body.

The following context menu commands are available:

  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object and child objects from the tree and model space.
  • ShowInDocument focuses and highlights the object in the center of the model space.
  • Rebuild rearranges the object in the model space.

Wedge

Main menu: 3D - Solid - Wedge.

Ribbon: 3D Tools - 3D Solids - Wedge.

Toolbar: 3D Solid - Wedge.

Command line: 3DWEDGE.

The command create 3D solid - Wedge.

Procedure

    1. Call command “Wedge”.
    1. Select a point of reference (via the context menu or on the command line): “Corner” (default) or “Center”.
  • Corner the sides of the wedge are counted from the specified point.
  • Center the sides are counted evenly from the center.
    1. Specify the point of reference in the chosen way.
    1. Select the method for constructing the base: “Corner” (default), “Cube” or “Length”.
  • Corner a rectangle is constructed when specifying the second point.
  • Cube the length, width and height will be the same and after specifying the point a wedge will be built.
  • Length alternately indicate the length and width of the base.
  1. Build the base in the chosen way.

./0__page_65_Picture_2.jpeg

    1. Select the method of setting the height: “Height” (default) or “DistanceBy2Point”.
  • Height the value of the height of the wedge is set in the drawing or in the command line.
  • DistanceBy2Point the value of the height of the wedge is set by specifying two points in the drawing.
    1. Specify the height of the selected method.

./0__page_65_Picture_7.jpeg

  1. Wedge will be built.

./0__page_65_Picture_9.jpeg

Grips

    1. Grip move.
    1. Grips wedge height changes.
    1. Grips change the length or width of the base of the wedge.
    1. Grips change the length and width of the base of the wedge.

./0__page_66_Picture_6.jpeg

3D History

“3D solid”. It is part of the body.

The following context menu commands are available:

  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object and child objects from the tree and model space.
  • ShowInDocument focuses and highlights the object in the center of the model space.
  • Rebuild rearranges the object in the model space.

Torus

Main menu: 3D - Solid - Torus.

Ribbon: 3D Tools - 3D Solids - Torus.

Toolbar: 3D Solid - Torus.

Command line: 3DTORUS.

The command create 3D solid - Torus.

Procedure

    1. Call command “Torus”.
    1. Select the method for constructing the axial radius:
  • Center (default) the circle is built in the center and radius.

  • 3Point the circle is built at three points.

  • RoundBaseBy2Point build a circle at two points.

  • Incircle round base a circle is constructed along two tangents.

    1. Specify the necessary parameters depending on the chosen method of constructing the axial radius.

./0__page_67_Picture_3.jpeg

    1. Choose a way to specify the cavity radius:
  • Minor radius indicates the radius in the drawing or in the command line.
  • DistanceBy2Point the radius is calculated from the indicated two points in the drawing.
    1. Specify the required parameters depending on the selected method of specifying the cavity radius.

./0__page_67_Picture_8.jpeg

  1. Torus will be built.

./0__page_68_Picture_1.jpeg

Grips

    1. Grip move.
    1. Grip changes in axial radius.
    1. Grips change the radius of the cavity.

./0__page_68_Picture_6.jpeg

3D History

“3D solid”. It is part of the body.

The following context menu commands are available:

  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object and child objects from the tree and model space.
  • ShowInDocument focuses and highlights the object in the center of the model space.
  • Rebuild rearranges the object in the model space.

Polysolid

Main menu: 3D - Solid - Polysolid.

Ribbon: 3D Tools - 3D Solids - Polysolid.

Toolbar: 3D Solid - Polysolid.

Command line: 3DPOLYSOLID.

The command create 3D solid - Polysolid.

Procedure

  1. Call command “Polysolid”.

  2. Configure polysolid parameters using the commands:

Height - specifies the height of the polysolid.

Width - specifies the width of the polysolid.

Alignment - alignment is chosen when building: Left, Center or Right.

  1. Select the build method:

Polyline (default) - polysolid will be constructed in the same way as polyline.

Object - the polysolid will be constructed by specifying the geometric object in the drawing, except for the spline and ellipse.

  1. Build polysolid selected method of construction.

./0__page_69_Picture_21.jpeg

Grips

  1. Grips height changes

  2. Grips change the width.

  3. Grips change the width and height.

  4. Grips move end points of segments.

5. Grips moving segments.

./0__page_70_Picture_2.jpeg

3D History

“3D solid”. It is part of the body.

The following context menu commands are available:

  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object and child objects from the tree and model space.
  • ShowInDocument focuses and highlights the object in the center of the model space.
  • Rebuild rearranges the object in the model space.

Interfere 3D solids

Main menu: 3D - Solid - Interfere 3D solids.

Ribbon: 3D Tools - 3D Solids - Interfere 3D solids.

Toolbar: 3D Solid - Interfere 3D solids.

Command line: 3DINTERFERE.

Procedure

  1. Call command “Interfere 3D solids”.

  2. Select the first set of bodies. To complete the set selection, press “Enter”.

./0__page_71_Picture_1.jpeg

  1. Select the second set of objects or select the command “check first set”. When you select the second set, the overlap between sets, when selecting “check first set”, overlaps within the set are analyzed.

./0__page_71_Picture_3.jpeg

  1. If overlaps exist, a dialog opens “Interference checking”, otherwise - the command will end..

./0__page_72_Picture_1.jpeg

Interaction objects will be created and highlighted in the drawing.

./0__page_72_Picture_3.jpeg

    1. Perform floor analysis. In group “Interfering objects” shows the number of objects from the two sets and the number of pairs found. In group “Highlight” using the buttons “Previous” and “Next” highlight the interaction objects in the drawing. Switch “Delete interference objects on Close” deletes created interaction objects after closing the dialog “Interference checking”.
    1. Close dialog “Interference checking” on button “Close”.

Extrude

Main menu: 3D - 3D solid edit - Extrude.

Ribbon: 3D Tools - 3D Solids - Extrude.

Toolbar: 3D Edit - Extrude.

Command line: EXTRUDE.

Procedure

    1. Call command “Extrude”.
    1. Select, if necessary, the type of object being created. Call the command “Mode” from the context menu or from the command line and select type: “Solid” or “Surface”.

./0__page_73_Picture_4.jpeg

  1. Select graphic primitives involved in extrusion. To complete the selection, press the key “Enter”.

./0__page_73_Picture_6.jpeg

  1. Indicate, if necessary, “Taper angle”. Call the “Taper angle” command from the context menu or from the command line and enter the angle value. The command can be repeated several times.

./1__page_74_Picture_1.jpeg

    1. Select the method for setting the extrusion depth:
  • Height (default) extrusion depth is set by the value in the command line or by the indication in the drawing.

./1__page_74_Picture_4.jpeg

Direction - extrusion depth is set by two points in the drawing. The direction should not be coplanar or tangent to the plane of the object.

./1__page_74_Picture_6.jpeg

Path - extrusion depth is set by specifying the trajectory. The path must not be coplanar or tangent to the plane of the object.

./1__page_75_Picture_2.jpeg

  1. Set the extrusion depth using the selected method. The body or surface will be built.

./1__page_75_Picture_4.jpeg

Grips

    1. Grip taper allows you to change the angle of taper.
    1. Grip Depth allows you to change the depth of extrusion.
    1. Grips section handles change the shape of the section.

./1__page_75_Picture_9.jpeg

Revolve

Main menu: 3D - 3D solid edit - Revolve.

Ribbon: 3D Tools - 3D Solids - Revolve.

Toolbar: 3D Edit - Revolve.

Command line: REVOLVE.

Procedure

  1. Call command “Revolve”.

  2. Select, if necessary, the type of object being created. Call the command “Mode” from the context menu or from the command line and select type: “Solid” or “Surface”.

./1__page_76_Picture_9.jpeg

  1. Select rotating graphic primitives. To complete the selection, press the “Enter” key.

./1__page_76_Picture_11.jpeg

  1. Select rotation axis:

2Points (default) - the axis is selected by sequential indication of two points.

Object - the axis is selected by specifying the object.

X/Y/Z - UCS axes are selected as the axis.

./1__page_77_Picture_1.jpeg

    1. Change, if necessary, the direction of rotation. Call the command “Reverse” from the context menu or from the command line. Repeat the command the required number of times.
    1. Change, if necessary, the initial angle of reference. Call the command “Specify start angle” from the context menu or from the command line. Enter the value of the starting angle. The value may be negative. Repeat the command the required number of times.
    1. Specify the angle of rotation. The body or surface will be built.

./1__page_77_Picture_5.jpeg

Grips

    1. Grip rotation angle allows you to change the rotation angle.
    1. Grip axis movement allows you to change the position of the axis.
    1. Grips section handles change the shape of the section.

./1__page_77_Picture_10.jpeg

Loft

Main menu: 3D - 3D solid edit - Loft.

./1__page_77_Picture_14.jpeg

Ribbon: 3D Tools - 3D Solids - Loft.

Toolbar: 3D Edit - Loft.

Command line: LOFT.

Procedure

  1. Call command “Loft”.

  2. Select, if necessary, the type of object being created. Call the command “Mode” from the context menu or from the command line and select type: “Solid” or “Surface”.

./1__page_78_Picture_7.jpeg

  1. Specify the sections in sequence in the required order. To complete, press the “Enter” key. All sections must be either closed or open.

./1__page_78_Picture_9.jpeg

  1. Set additional build parameters:

Cross-section only (default) - only sections are taken into account when calculating stretching.

./1__page_79_Picture_1.jpeg

Guides - when calculating the stretching, sections and additional guides are taken into account.

./1__page_79_Picture_3.jpeg

Path - when calculating the extrusion takes into account the section and the trajectory

./1__page_79_Picture_5.jpeg

  1. Confirm the parameters on the “Enter” key. Loft will be built.

./1__page_80_Picture_1.jpeg

Grips

Section Grips - allow you to change the shape of sections.

./1__page_80_Picture_4.jpeg

Sweep

Main menu: 3D - 3D solid edit - Sweep.

Ribbon: 3D Tools - 3D Solids - Sweep.

Toolbar: 3D Edit - Sweep.

Command line: SWEEP.

Procedure

  1. Call command “Sweep”.

  2. Select, if necessary, the type of object being created. Call the command “Mode” from the context menu or from the command line and select type: “Solid” or “Surface”.

SolidSurface
----------------

1327

./1__page_81_Picture_1.jpeg

  1. Select graphic primitives involved in the shift. To complete the selection, press the “Enter” key.

./1__page_81_Picture_3.jpeg

    1. If necessary, specify the alignment. Alignment can be perpendicular to the path or parallel to the section. Call the command “Alignment” from the context menu or from the command line and select the alignment option.
    1. If necessary, specify a base point. The trajectory and section will be combined at the base point. Call the command “Base point” from the context menu or from the command line and specify the point on the section.
    1. If necessary, specify the scale. Call the “Scale” command from the context menu or from the command line and specify the scale value.
    1. If necessary, specify the twist angle. Call the “Twist” command from the context menu or from the command line and specify the angle value.
    1. Select the trajectory.

./1__page_82_Picture_1.jpeg

  1. Sweep will be built.

./1__page_82_Picture_3.jpeg

Grips

  1. Grip move - allows you to move the 3D-body.

./1__page_83_Picture_1.jpeg

Slice

Main menu: 3D - 3D solid edit - Slice.

Ribbon: 3D Tools - 3D Solids - Slice.

Toolbar: 3D Edit - Slice.

Command line: SLICE.

Procedure

  1. Call command “Slice”.

  2. Select the 3D body to be cut. To complete the selection, press the “Enter” key.

./1__page_84_Picture_1.jpeg

  1. Select the method of defining the section plane:

2Points (default) - a cutting plane is constructed at two points perpendicular to the XY plane.

3Points - the cutting plane is defined by three points.

Planar object - A flat object is selected as the cutting plane.

  1. Build a cutting plane in the chosen way.

./1__page_84_Picture_7.jpeg

    1. Click the side you want to leave, or “Both”.
    1. The selected 3D bodies will be cut.

./1__page_85_Picture_1.jpeg

Section

Main menu: 3D - 3D solid edit - Section.

Ribbon: 3D Tools - 3D Solids - Section.

Toolbar: 3D Edit - Section.

Command line: SECTION.

The command creates a region object representing a 2D cross section of 3D objects, including 3D solids, surfaces, and meshes.

Procedure

  1. Prepare objects.

./1__page_86_Picture_1.jpeg

    1. Call command “Section”.
    1. Select one or more 3D objects. Selecting multiple objects results in a separate area for each object.

./1__page_87_Picture_1.jpeg

    1. Choose a method for specifying the plane:
  • 3points (default) Specifies a cutting plane by three points.

./1__page_87_Picture_4.jpeg

• Object - Aligns a cutting plane with a segment, circle, ellipse, circular or elliptical arc, 2D spline, or 2D polyline segment.

./1__page_88_Picture_2.jpeg

  • Zaxis Defines a section plane by specifying one point on that section plane and a second point on the z-axis or normal on that plane.
    1. Point on the cutting plane. Sets the first point on the plane.
    1. A point on the Z-axis (normal) on the plane. Sets the point that defines the axis perpendicular to the plane.

./1__page_89_Picture_1.jpeg

• View - Aligns the section plane with respect to the current view. After choosing the method, you should specify the point through which the plane will pass.

./1__page_89_Picture_3.jpeg

./1__page_90_Picture_1.jpeg

• XY - Aligns the section plane with the XY plane of the current UCS. After choosing the method, you should specify the point through which the plane will pass.

./1__page_90_Picture_3.jpeg

• YZ - Aligns the section plane with the YZ plane of the current UCS. After choosing the method, you should specify the point through which the plane will pass.

./1__page_91_Picture_1.jpeg

• ZX - Aligns the section plane with the ZX plane of the current UCS. After choosing the method, you should specify the point through which the plane will pass.

./1__page_91_Picture_3.jpeg

    1. In accordance with the selected method, specify the section plane.
    1. The area will be built.

Grips

    1. Mode change grip: move mode, area change mode.
    1. Nodal grips.
    1. Movement grip.

./1__page_92_Picture_1.jpeg

Thicken

Main menu: 3D - 3D solid edit - Thicken.

Ribbon: 3D Tools - 3D Solids - Thicken.

Toolbar: 3D Edit - Thicken.

Command line: THICKEN.

The team works with “Surface” objects. The command sets the surface thickness.

Procedure

  1. Call command “Thicken”.

  2. Select surfaces to set the thickness. To complete the selection, press the “Enter” key.

./1__page_93_Picture_2.jpeg

  1. Enter a new thickness. The value may be negative.

./1__page_93_Picture_4.jpeg

Presspull

Main menu: 3D - 3D solid edit - Presspull.

Ribbon: 3D Tools - 3D Solids - Presspull.

Toolbar: 3D Edit - Presspull.

Command line: PRESSPULL.

Procedure

  1. Call command “Presspull”.

  2. Select a face or limited area.

./1__page_94_Picture_1.jpeg

    1. Use the “Multiple” context menu command if you need to specify multiple areas.
    1. Set the extrusion distance. The value may be negative.
    1. Extrusion of the face (closed area) will be performed.

./1__page_94_Picture_5.jpeg

Xedges

Main menu: 3D - 3D solid edit - Xedges.

Ribbon: 3D Tools - 3D Solids - Xedges.

Toolbar: 3D Edit - Xedges.

Command line: XEDGES.

Procedure

./1__page_95_Picture_7.jpeg

./1__page_95_Picture_8.jpeg

    1. Call command “Xedges”.
    1. Specify the 3D body from which you want to extract faces.
    1. Faces will be extracted. The team will continue to work in a cyclical mode. To exit the cyclic mode, press the “Esc” key.

./1__page_96_Picture_1.jpeg

./1__page_96_Picture_2.jpeg

Offset edge

Main menu: 3D - 3D solid edit - Offset edge.

Ribbon: 3D Tools - 3D Solids - Offset Edge.

Toolbar: 3D Edit - Offset edge.

Command line: OFFSETEDGE.

Procedure

  1. Call command “Offset edge”.

  2. Specify the edge of the 3D body on which the contour will be built.

./1__page_96_Picture_11.jpeg

  1. Specify the shape of the contour corners. Call the “Corner” command from the context menu or from the command line and select “Round” or “Sharp”. The radius of the round corners is equal to the size of the contour shift.

./1__page_97_Picture_2.jpeg

    1. Specify the size of the contour shift. Call the command “Distance” from the context menu or from the command line and set the value.
    1. Pick a point defining the side of the contour offset.
    1. The contour of the face will be built.

./1__page_97_Picture_6.jpeg

Fillet edge

Main menu: 3D - 3D solid edit - Fillet edge.

Ribbon: 3D Tools - 3D Solids - Fillet Edge.

Toolbar: 3D Edit - Fillet edge.

Command line: FILLETEDGE.

Procedure

  1. Call command “Fillet edge”.

  2. Set the blend radius. Call the “Radius” command from the context menu or from the command line and specify the radius value.

  3. Select the method for specifying the edges:

Edge (default) - edges are selected by sequential selection.

Loop - first one edge of the desired edge is selected, then the edge. All edges of the desired face are added to the set.

  1. Specify edges in the selected way. All edges must have an adjacent face. To complete the selection, press the “Enter” key.

./1__page_98_Picture_17.jpeg

  1. Check the resulting pairing. If necessary, change the radius.

  2. Press the “Enter” key to confirm. Edge mate will be built.

./1__page_99_Picture_1.jpeg

Chamfer edge

Main menu: 3D - 3D solid edit - Chamfer edge.

Ribbon: 3D Tools - 3D Solids - Chamfer Edge.

Toolbar: 3D Edit - Chamfer edge.

Command line: CHAMFEREDGE.

Procedure

    1. Call command “Chamfer edge”.
    1. Set the bevel distance. Call the “Distance” command from the context menu or from the command line and specify the distance value.
    1. Select the method for specifying the edges:
  • Edge (default) edges are selected by sequential selection.
  • Loop first one edge of the desired edge is selected, then the edge. All edges of the desired face are added to the set.
    1. Specify edges in the selected way. All edges must have an adjacent face. To complete the selection, press the “Enter” key.

./1__page_100_Picture_1.jpeg

    1. Check the chamfer. If necessary, change the distance.
    1. Press the “Enter” key to confirm. Chamfer edge will be built.

./1__page_100_Picture_4.jpeg

Solid editing

Main menu: 3D - 3D solid edit - Solidedit.

Ribbon: 3D Tools - 3D Solids - Solid Editing.

Toolbar: 3D Edit - Solidedit.

Command line: SOLIDEDIT.

The team edits 3D solid, its faces and edges.

Procedure

    1. Call command “Solidedit”.
    1. Select the type of object to edit: Edge, Face, Body. For each type of object editing its menu of commands. To return the selection of the type of object being edited, press the “Enter” key.
    1. Perform editing using the context menu commands:
  • Color (Edge, Face) command sets new color.
    • Select the faces (edges) on which you want to change the color. To complete the selection, press the “Enter” key. Open dialog “Select color”.

./1__page_101_Picture_8.jpeg

• In the “Select color” dialog box, define a new color in the way you like and click the “OK” button.

./1__page_101_Picture_10.jpeg

• New color will be applied.

./1__page_102_Picture_1.jpeg

Note

The change in the color of the edges can be seen on the visual styles with the edges shown.

When you change the color of the face, the colors of its edges change.

  • Copy (Edge, Face) allows you to copy a face (edge).
    • Select the faces (edges) on which you want to change the color. To complete the selection, press the “Enter” key.

./1__page_102_Picture_7.jpeg

• Specify the base copy point.

./1__page_103_Picture_1.jpeg

• Specify the end point to which the faces (edges) will be copied.

./1__page_103_Picture_3.jpeg

• Copy will be made. The face is copied as a region, the edge is a segment.

./1__page_104_Picture_1.jpeg

./1__page_104_Picture_2.jpeg

  • Imprint (Body) command action is similar to command action “Imprint”.
  • Separate (body) command shares a body that has several kinks.

Select body. The body will be divided in the presence of kinks.

    1. Use the editing commands of the selected object type (p. 3) the required number of times. To return to the choice of the type of object being edited (p. 2), press the “Enter” key.
    1. The “Solidedit” command works in a cyclic mode. To end the command, press the “Esc” key.

Sheet modeling

Sheet solid

./1__page_104_Picture_10.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Sheet metal.

Ribbon: 3D Tools - Sheet solids - Sheet metal.

Toolbar: Sheet metal - Sheet metal.

Command line: SMCREATE.

The shape of the sheet solid is determined by its sketch. The order in which the sheet solid is drawn depends on whether the sketch is closed or open.

Procedure

  1. Draw a sketch: Closed or Open.

A closed sketch is extruded by a specified thickness in a direction perpendicular to its plane.

The following can act as a closed contour: closed polylines, circles, ovals.

./1__page_105_Picture_3.jpeg

An open sketch is extruded to one or both sides by a specified distance; the thickness is added to the resulting surface. Sketch lines form flat sections of a sheet solid, arcs form bends of corresponding radius, and contour corners form bends with a user-defined inner radius.

The following can act as an open contour: open polylines with straight sections, lines, arcs.

./1__page_105_Picture_6.jpeg

  1. Call command Sheet solid. The “Sheet solid” dialog will open.

./1__page_105_Picture_8.jpeg

  1. Select a sketch. A red cursor means that the sketch selection mode is on. If a sketch is not selected, the corresponding red “Sketch is not selected” is displayed.

./1__page_106_Picture_1.jpeg

If you need to replace the sketch (select another), re-enter the sketch selection mode by clicking the “Sketch” button..

  1. Specify the required parameters. Depending on the type of sketch, the composition of the parameters will change.

./1__page_106_Picture_4.jpeg

Confirm the action on the “OK” button. The sheet body will be built. If the “OK” button is grayed out, it means that the sketch was not selected or the parameters were set incorrectly. In the “3d History”, a “Sheet metal” object containing a sketch will be created with reference to an existing or new body.

./1__page_106_Picture_6.jpeg

Dialog

./1__page_107_Picture_2.jpeg

Button “Sketch” - turns on the sketch selection mode in the drawing.

Field “Thickness” - sheet body thickness.

Field “Distance” - sheet body length, if a closed sketch is specified, the field defines the thickness of the sheet body.

Field “Distance 2” - the length of the sheet body when the direction “Both directions” is selected, if a closed sketch is specified, the field determines the thickness of the sheet body.

Direction select switch group:

  • Forward direction directs the extrusion toward the positive direction of the axis perpendicular to the sketch plane.
  • Reverse direction directs the extrusion toward the negative direction of the axis perpendicular to the sketch plane.
  • Both direction directs the extrusion to both sides of the sketch plane, the distances are determined by the “Distance” and “Distance 2” parameters.
  • Middle plane directs the extrusion to both sides of the sketch plane at the same distance.

Field “Coefficient” - neutral layer coefficient.

Field “Radius” - radius of connection of straight sections.

3D History

“Sheet metal”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Shell

./1__page_108_Picture_2.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Shell.

Ribbon: 3D Tools - Sheet solids - Shell.

Toolbar: Sheet metal - Shell.

Command line: SMSHELL.

The sectional shape of the shell is determined by its sketch. A simple shell is formed by extruding a sketch in a direction perpendicular to its plane and adding thickness to the resulting surface. A sketch outline can be closed or open. If the contour is closed, then the shell is cut in height, the location and size of the gap are specified by the user. Various methods of trimming the shell edges are possible.

Sketch lines form flat portions of the shell, and contour corners form bends with a user-defined radius.

Procedure

  1. Draw a sketch. The sketch can be closed or open.

The following can act as a closed contour: closed polylines, circles, ovals.

An open contour can be: open polylines, lines, arcs, open splines.

./1__page_108_Picture_15.jpeg

  1. Call command “Shell”. The “Shell” dialog will open.

./1__page_109_Picture_1.jpeg

  1. Select a sketch. A red cursor means that the sketch selection mode is on. If a sketch is not selected, the corresponding red “Sketch is not selected” is displayed.

./1__page_109_Picture_3.jpeg

If you need to replace the sketch (select another), re-enter the sketch selection mode by clicking the “Sketch” button.

  1. Specify the required parameters. Depending on the type of sketch, the composition of the parameters will change. For a contour with arcs, the segmentation options become available.

./1__page_109_Picture_6.jpeg

  1. Confirm the action with the “OK” button. The sheet solid will be built. If the “OK” button is grayed out, it means that the sketch was not selected or the parameters were set incorrectly. In “3d History”, a “Shell” object containing the sketch will be created and snapped to an existing or new solid.

./1__page_110_Picture_2.jpeg

Dialog

./1__page_110_Picture_4.jpeg

3D History

“Shell”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Ruled shell

./2__page_111_Picture_12.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Ruled shellSheet metal.

Ribbon: 3D Tools - Sheet solids - Ruled shellа.

Toolbar: Sheet metal - Ruled shell.

Command line: SMRULEDSHELL.

The sectional shape of the shell is determined by its sketch. Two sketches are required for the construction of the ruled shell. A sketch outline can be closed or open. If the contour is closed, then the shell is cut in height, the location and size of the gap are specified by the user. Various methods of trimming the shell edges are possible.

Procedure

  1. Draw 2 sketches. The sketch can be closed or open.

The following can act as a closed contour: closed polylines, circles, ovals.

An open contour can be: open polylines, lines, arcs, open splines.

./2__page_112_Picture_1.jpeg

    1. Call command “Ruled shell”. The “Ruled shell” dialog will open.
    1. Select 2 sketches. A red cursor means that the sketch selection mode is on. If no sketches are selected, the corresponding red text “Sketch 1, Sketch 2 are not selected” is displayed.

./2__page_112_Picture_4.jpeg

If you need to replace the sketch (select another), re-enter sketch selection mode by pressing the “Sketch 1” or “Sketch 2” button.

    1. Specify the required parameters.
    1. Confirm the action with the “OK” button. The ruled shell will be built. If the “OK” button is grayed out, it means that no sketches were selected or the parameters were set incorrectly. In “3d History”, a “Ruled shell” object containing sketches will be created and snapped to an existing or new solid.

./2__page_113_Picture_1.jpeg

./2__page_113_Picture_3.jpeg

3D History

“Ruled shell”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Plate

./2__page_114_Picture_2.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Plate.

Ribbon: 3D Tools - Sheet solids - Plate.

Toolbar: Sheet metal - Plate.

Command line: SMPLATE.

A plate is a flat sheet metal piece glued to a sheet metal piece. The plate is formed by extruding a closed sketch. The extrusion depth can be arbitrary or equal to the thickness of the sheet metal.

Procedure

  1. Draw a closed loop sketch. The sketch must be positioned on the outer or inner planar face of the sheet solid.

./2__page_114_Picture_12.jpeg

  1. Call command “Plate”. The “Plate” dialog will open.

./2__page_115_Picture_1.jpeg

  1. Select a sketch. A red cursor means that the sketch selection mode is on. If a sketch is not selected, the corresponding red “Sketch is not selected” is displayed.

./2__page_115_Picture_3.jpeg

If you need to replace the sketch (select another), re-enter the sketch selection mode by clicking the “Sketch” button.

    1. Specify the required parameters.
    1. Confirm the action with the “OK” button. The sheet solid will be built. If the “OK” button is grayed out, it means that the sketch was not selected or the parameters were set incorrectly. In “3d History”, a “Plate” object containing the sketch will be created and snapped to an existing or new solid.

./2__page_116_Picture_1.jpeg

./2__page_116_Picture_3.jpeg

Button “Sketch” - turns on the sketch selection mode in the drawing.

Field “Thickness” - plate thickness.

Switch “In thickness” - when the switch is on, the thickness of the plate is equal to the thickness of the sheet, the “Thickness” field is hidden.

3D History

“Plate”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Bend along edge

./2__page_117_Picture_9.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Bend along edge.

Ribbon: 3D Tools - Sheet solids - Bend along edge.

Toolbar: Sheet metal - Bend along edge.

Command line: SMEDGE.

A bend is created along one or more edges of the sheet metal. The edge (s) must be straight and belong to the outer or inner flat face of the sheet metal.

Procedure

  1. Call command “Bend along edge”. The “Bend along edge” dialog will open.

./2__page_117_Picture_19.jpeg

  1. Select an edge. Red cursor means selection mode is on. If an edge is not selected, the corresponding red text “Ribs are not selected” is displayed.

./2__page_118_Picture_1.jpeg

If you need to remove or add an edge, enter the selection mode again by pressing the “Ribs” button. Selected edges are highlighted in red, re-selecting an edge removes the selection.

./2__page_119_Picture_1.jpeg

  1. Specify the required parameters.

./2__page_120_Figure_1.jpeg

  1. Confirm the action with the “OK” button. The bend will be built. If the “OK” button is inactive, it means that an edge was not selected or the parameters were set incorrectly. A “Bend along edge” object will be created in “3d History” and will snap to an existing or new solid.

./2__page_121_Picture_1.jpeg

./2__page_121_Figure_3.jpeg

Button “Ribs” - turns on the ribs selection mode in the drawing.

Common

./2__page_121_Picture_6.jpeg

Continuation of the bend

./2__page_122_Picture_2.jpeg

Angle and radius

./2__page_122_Picture_4.jpeg

Location of the bend

./2__page_122_Picture_6.jpeg

Lateral face

./2__page_122_Picture_8.jpeg

Closing corners

./2__page_123_Picture_1.jpeg

Freeing

./2__page_123_Picture_3.jpeg

3D History

“Bend along edge”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Bend by sketch

./2__page_124_Picture_2.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Fold by sketch.

Ribbon: 3D Tools - Sheet solids - Fold by sketch.

Toolbar: Sheet metal - Fold by sketch.

Command line: SMJOINTBEND.

Fold by sketch - A multi-bend feature whose profile is defined by a contour in a sketch. The corners of a path in a sketch form bends with a user-defined inner radius.

Procedure

  1. Draw a sketch. The bend should be located along one straight edge or chain of straight edges of the sheet metal part. The edge is the bend line, and the containing face (outside or inside) is the base face of the bend.

./2__page_124_Picture_12.jpeg

  1. Call command “Fold by sketch”. The “Fold by sketch” dialog will open.

./2__page_125_Picture_1.jpeg

  1. Select the sketch (path) and the edge of the sheet solid. Red cursor means selection mode is on.

If the path and edge of the sheet solid are not selected, the corresponding red “Sketch and an edge are not selected” text box is displayed.

./2__page_126_Picture_1.jpeg

Pick multiple edges of the sheet body, if necessary.

./2__page_127_Picture_1.jpeg

Press the “Sketch and an edge” button to complete your selection.

If you need to replace or add objects, enter the selection mode again by pressing the “Sketch and an edge” button.

    1. Specify the required parameters.
    1. Confirm the action with the “OK” button. The fold by sketch will be constructed. If the “OK” button is grayed out, it means that the path and edges were not selected or the parameters were set incorrectly. In “3d History”, a “Fold by Sketch” object is created that contains the sketch and snapped to an existing or new solid.

./2__page_127_Picture_6.jpeg

./2__page_128_Picture_2.jpeg

3D History

“Fold by sketch”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Bend along line

./2__page_128_Picture_14.jpeg

Important

This functionality requires a C3D 3D modeling engine.

  • Main menu: 3D - Sheet metal - Bend along line.
  • Ribbon: 3D Tools - Sheet solids - Bend along line.
  • Toolbar: Sheet metal - Bend along line.

Command line: SMOVERSEG.

A sheet metal part can be bent in a straight line relative to the outer or inner flat face of that part. The specified line and face will be the bend line and bend base face.

Procedure

  1. Draw a bend line. The line can be a separate primitive or part of a sketch. The bend line must intersect the body completely.

./2__page_129_Picture_5.jpeg

  1. Call command “Bend along line”. The “Bend along line” dialog will open.

./2__page_129_Picture_7.jpeg

  1. Select the face and bend line. Red cursor means selection mode is on. If faces and bend line are not selected, the corresponding red text “Faces and fold line are not selected” is displayed.

./2__page_130_Picture_1.jpeg

If you need to replace a face (select a different one), re-enter sketch selection mode by clicking the “Faces and fold line” button.

  1. Specify the required parameters.

  2. Confirm the action with the “OK” button. The bend will be constructed. If the “OK” button is inactive, it means that no objects were selected or the parameters were set incorrectly. In “3d History”, a “Bend along line” object containing the sketch will be created and snapped to an existing or new solid.

./2__page_130_Picture_5.jpeg

./2__page_131_Picture_2.jpeg

3D History

“Bend along line”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Jog

./2__page_131_Picture_14.jpeg

Important

This functionality requires a C3D 3D modeling engine.

./2__page_131_Picture_17.jpeg

Ribbon: 3D Tools - Sheet solids - Jog.

Toolbar: Sheet metal - Jog.

Command line: SMJOG.

Procedure

  1. Draw a bend line. The line can be a separate primitive or part of a sketch. The bend line must intersect the body completely.

./2__page_132_Picture_4.jpeg

  1. Call command “Jog”. The “Jog” dialog will open

./2__page_132_Picture_6.jpeg

  1. Select the face and bend line. Red cursor means selection mode is on. If faces and bend line are not selected, the corresponding red text “Faces and fold line are not selected” is displayed.

./2__page_133_Picture_2.jpeg

If you need to replace a face (select a different one), re-enter sketch selection mode by clicking the “Faces and fold line” button.

    1. Specify the required parameters.
    1. Confirm the action with the “OK” button. The Jog the line will be constructed. If the “OK” button is inactive, it means that no objects were selected or the parameters were set incorrectly. In “3d History”, a “Jog” object will be created containing the sketch and will snap to an existing or new body.

./2__page_134_Picture_1.jpeg

./2__page_134_Figure_3.jpeg

3D History

“Jog”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Closing corners

./2__page_135_Picture_10.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Closing corners.

Ribbon: 3D Tools - Sheet solids - Closing corners.

Toolbar: Sheet metal - Closing corners.

Command line: SMCORNER.

Procedure

  1. Call command “Closing corners”. The “Closing corners” dialog will open.

./2__page_135_Picture_19.jpeg

  1. Select a bend angle. Red cursor means selection mode is on.

./2__page_136_Picture_1.jpeg

If you need to change the angle (select another), enter the selection mode again by pressing the “Angle of bend” button.

  1. Specify the required parameters.

./2__page_136_Picture_4.jpeg

  1. Confirm the action with the “OK” button. The closing corners will be constructed. If the “OK” button is inactive, it means that the corner was not selected or the parameters were set incorrectly. In the “3d History” object “Closing corners” will be created, with a connection to an existing or new body.

./2__page_137_Picture_1.jpeg

./2__page_137_Picture_3.jpeg

3D History

“Closing corners”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Hole

./2__page_138_Picture_2.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Hole.

Ribbon: 3D Tools - Sheet solids - Hole.

Toolbar: Sheet metal - Hole.

Command line: SMHOLE.

Procedure

  1. Draw a closed sketch on one of the faces of the sheet solid.

./2__page_138_Picture_11.jpeg

  1. Call command “Hole”. The “Hole” dialog will open.

./2__page_139_Picture_1.jpeg

  1. Select a sketch. A red cursor means that the sketch selection mode is on. If a sketch is not selected, the corresponding red “Sketch is not selected” is displayed.

./2__page_139_Picture_3.jpeg

If you need to replace the sketch (select another), re-enter the sketch selection mode by clicking the “Sketch” button.

  1. Specify the required parameters.

./2__page_140_Picture_1.jpeg

  1. Confirm the action with the “OK” button. The hole will be built. If the “OK” button is grayed out, it means that the sketch was not selected or the parameters were set incorrectly. In “3d History”, a “Hole” object containing a sketch will be created and snapped to an existing or new solid.

./2__page_140_Picture_3.jpeg

./2__page_141_Picture_2.jpeg

Button “Sketch” - turns on the sketch selection mode in the drawing.

Switch “Cutting” - defines the clipping area. When the switch is on, the area inside the sketch is cut out, when it is off - outside.

Switch “In thickness” - defines the depth of the cut. When the switch is on, the cut is made to the thickness of the sheet, when it is off, it is set independently.

Switch “Invert direction” - changes the direction of the cut.

Field “Thickness” - depth of cut, the field is active when the “In thickness” switch is off.

3D History

“Hole”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Unbend

./2__page_141_Picture_19.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Unbend.

Ribbon: 3D Tools - Sheet solids - Unbend.

Toolbar: Sheet metal - Unbend.

Command line: SMUNBEND.

The command allows you to unbend sections of a sheet body.

Procedure

  1. Call command “Unbend”. The “Unbend” dialog will open.

./2__page_142_Picture_7.jpeg

  1. Select the face in the plane of which the bend will be performed and the bend adjacent to the face. Red cursor means selection mode is on. If no faces are selected, the corresponding red “Fixed face and bend faces are not selected” text is displayed.

./2__page_143_Picture_1.jpeg

If you need to replace a face or add faces, re-enter selection mode by pressing the “Fixed face and bend faces” button. To confirm your choice, click on .

./2__page_144_Picture_1.jpeg

  1. Confirm the action with the “OK” button. The sheet solid will be unbent. If the “OK” button is grayed out, then no faces were selected. An “Unbend” object will be created in the “3d History”, with a connection to an existing or new body.

./2__page_145_Picture_2.jpeg

Button “Fixed face and bend faces” - turns on the face selection mode in the drawing.

3D History

“Unbend”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Bend

./2__page_145_Picture_15.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Bend.

Ribbon: 3D Tools - Sheet solids - Bend.

Toolbar: Sheet metal - Bend.

Command line: SMBEND.

The command allows you to bend previously unfolded sections of a sheet body.

Procedure

  1. Call command “Bend”. The “Bend” dialog will open.

./2__page_146_Picture_3.jpeg

  1. Select the main face to bend in the plane and the adjacent face (bend). Red cursor means selection mode is on. If no faces are selected, the corresponding red “Fixed face and faces for bending are not selected” text is displayed.

./2__page_147_Picture_1.jpeg

If you need to replace a face or add faces, re-enter selection mode by pressing the “Fixed face and faces for bending” button. To confirm your choice, click on .

./3__page_148_Picture_1.jpeg

  1. Confirm the action with the “OK” button. The sheet solid will be bent. If the “OK” button is grayed out, then no faces were selected. A “Bend” object will be created in the “3d History”, with a snap to an existing or new body.

./3__page_149_Picture_1.jpeg

Button “Fixed face and faces for bending” - turns on the face selection mode in the drawing.

3D History

“Bend”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Flatten

./3__page_149_Picture_14.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Flatten.

Ribbon: 3D Tools - Sheet solids - Flatten.

Toolbar: Sheet metal - Flatten.

Command line: SMFLATTEN.

The command allows you to create a flat pattern of a sheet body.

Procedure

  1. Call command “Flatten”. The “Flatten” dialog will open.

./3__page_150_Picture_3.jpeg

  1. Select the face to unfold relative to. Red cursor means selection mode is on. If no face is selected, the corresponding red text “Fixed face is not selected” is displayed.

./3__page_150_Picture_5.jpeg

If you need to replace a face, re-enter selection mode by pressing the “Fixed face” button.

  1. Confirm the action with the “OK” button. The flatten will be built. If the “OK” button is grayed out, then no face has been selected. In the “3d History” object “Flatten” will be created, with reference to an existing or new body.

./3__page_151_Picture_1.jpeg

Dialog

./3__page_151_Picture_3.jpeg

Button “Fixed face” - turns on the face selection mode in the drawing.

Switch “Unbended” - controls the sweep state.

Switch “As a separate body” - creates a separate body.

3D History

“Flatten”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .

  • Rename (F2) allows you to rename an object.

  • Delete (Del) removes an object from tree and model space.

  • Suppress removes an object from model space.

  • Unsuppress restores the object in model space.

  • ShowInDocument focuses and highlights the subject in the center of model space.

  • Rebuild rebuilds an object in model space.

Stamp

./3__page_152_Picture_5.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Stamp.

Ribbon: 3D Tools - Sheet solids - Stamp.

Toolbar: Sheet metal - Stamp.

Command line: SMSTAMP.

Procedure

  1. Draw a closed sketch on the face of the sheet body.

./3__page_152_Picture_14.jpeg

  1. Call command “Stamp”. The “Stamp” dialog will open.

./3__page_153_Picture_1.jpeg

  1. Select a sketch. A red cursor means that the sketch selection mode is on. If a sketch is not selected, the corresponding red “Sketch is not selected” is displayed.

./3__page_153_Picture_3.jpeg

If you need to replace the sketch (select another), re-enter the sketch selection mode by clicking the “Sketch” button.

    1. Specify the required parameters.
    1. Confirm the action with the “OK” button. The stamp will be created. If the “OK” button is grayed out, it means that the sketch was not selected or the parameters were set incorrectly. In

“3d History”, a “Stamp” object containing the sketch will be created and snapped to an existing or new solid.

./3__page_154_Picture_2.jpeg

Dialog

./3__page_154_Picture_4.jpeg

3D History

“Stamp”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .

  • Rename (F2) allows you to rename an object.

  • Delete (Del) removes an object from tree and model space.

  • Suppress removes an object from model space.

  • Unsuppress restores the object in model space.

  • ShowInDocument focuses and highlights the subject in the center of model space.

  • Rebuild rebuilds an object in model space.

Jalousie

./3__page_155_Picture_10.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Jalousie.

Ribbon: 3D Tools - Sheet solids - Jalousie.

Toolbar: Sheet metal - Jalousie.

Command line: SMJALOUSIE.

Procedure

  1. Sketch on the face of the sheet body. Lines are used as sketches for the punch. The sketch must be completely within the base face of the feature.

./3__page_155_Picture_19.jpeg

  1. Call command “Jalousie”. The “Jalousie” dialog will open.

./3__page_156_Picture_1.jpeg

  1. Select a sketch. A red cursor means that the sketch selection mode is on. If a sketch is not selected, the corresponding red “Sketch is not selected” is displayed.

./3__page_156_Picture_3.jpeg

If you need to replace the sketch (select another), re-enter the sketch selection mode by clicking the “Sketch” button.

    1. Specify the required parameters.
    1. Confirm the action with the “OK” button. The punch will be created. If the “OK” button is grayed out, it means that the sketch was not selected or the parameters were set incorrectly. If the preview does not show the punch, then the parameters are incorrect. In “3d History”, a “Jalousie” object containing a sketch is created and snapped to an existing or new solid.

./3__page_157_Picture_1.jpeg

Dialog

./3__page_157_Picture_3.jpeg

3D History

“Jalousie”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Bead

./3__page_158_Picture_2.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Bead.

Ribbon: 3D Tools - Sheet solids - Bead.

Toolbar: Sheet metal - Bead.

Command line: SMBEAD.

Procedure

  1. Sketch on the face of the sheet body. A sketch can contain multiple primitives.

./3__page_158_Picture_11.jpeg

  1. Call command “Bead”. The “Bead” dialog will open.

./3__page_159_Picture_1.jpeg

  1. Select a sketch. A red cursor means that the sketch selection mode is on. If a sketch is not selected, the corresponding red “Sketch is not selected” is displayed.

./3__page_159_Picture_3.jpeg

If you need to replace the sketch (select another), re-enter the sketch selection mode by clicking the “Sketch” button.

    1. Specify the required parameters.
    1. Confirm the action with the “OK” button. The bend will be created. If the “OK” button is grayed out, it means that the sketch was not selected or the parameters were set incorrectly. In “3d History”, a “Bead” object containing a sketch will be created and referenced to an existing or new solid.

./3__page_160_Picture_1.jpeg

Dialog

./3__page_160_Picture_3.jpeg

3D History

“Bead”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Rib

./3__page_161_Picture_2.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Rib.

Ribbon: 3D Tools - Sheet solids - Rib.

Toolbar: Sheet metal - Rib.

Command line: SMRIB.

Procedure

  1. Call command “Rib”. The “Rib” dialog will open.

./3__page_162_Picture_1.jpeg

  1. Select an edge at the bend location. Red cursor means selection mode is on. If the edge is not selected, the corresponding red text “Bending edge is not selected” is displayed.

./3__page_163_Picture_1.jpeg

If you need to replace an edge (select another), enter the selection mode again by pressing the “Bending edge” button.

    1. Specify the required parameters.
    1. Confirm the action with the “OK” button. The rib will be built. If the “OK” button is inactive, it means that the object was not selected or the parameters were set incorrectly. In the “3d History” object “Rib” will be created, with a connection to an existing or new body.

./3__page_163_Picture_5.jpeg

Dialog

./3__page_164_Picture_2.jpeg

3D History

“Rib”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Flanging

./3__page_165_Picture_2.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - Sheet metal - Flanging.

Ribbon: 3D Tools - Sheet solids - Flanging.

Toolbar: Sheet metal - Flanging.

Command line: SMFLANGING.

Procedure

  1. Call command “Flanging”. The “Flanging” dialog will open.

  2. Select the edges on the sheet body. The red cursor means that the selection mode is enabled. If an edge is not selected, the corresponding red caption “Not selected: Edges” is displayed.

./3__page_166_Picture_1.jpeg

Select the required number of ribs. To cancel the selection, reselect the edge.

./3__page_167_Picture_1.jpeg

To complete the selection, select the “Finish” context menu command. If you need to replace the edge (select another one), enter the selection mode again by pressing the “Ribs” button.

    1. Specify the required parameters on the form.
    1. Confirm the action on the “OK” button. The flanging will be built. If the “OK” button is inactive, it means that the object was not selected or the parameters were set incorrectly. In the “3D History” the “Flanging” object will be created, with reference to an existing or new part.

Dialog

3D History

“Flanging”. As part of the body.

The following context menu commands are available:

  • Edit calls the object for editing. The edit symbol appears to the right of the icon .
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from tree and model space.
  • Suppress removes an object from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

Editing

3D Align

Main menu: 3D -3D Features - 3D Align.

Ribbon: 3D Tools - Solid Editing - 3D Align.

Toolbar: 3D - 3D Align.

Command line: 3DALIGN.

A tool for pairing surfaces, curves, or points in model space.

Note

Information about the alignment does not fall into the “3DHistory”.

Procedure

    1. Call command “3D Align”.
    1. Specify the objects that you want to align. To complete the selection, press the “Enter” key. The dialog “3D Align” will open.

./3__page_168_Picture_13.jpeg

    1. Use the “3D Align” dialog to select the locations in one of three ways:
  • Surface to Surface. The surface can be a face of a part or a plane. In this method, the surface is adjacent to the surface. When using the button “Change Direction” the direction of aligned objects is changing.

./3__page_169_Picture_1.jpeg

Curve to Curve. The axis can be an edge of the part or an axis. In this method, the selected axes are combined. When using the button “Change Direction” the direction of aligned objects is changing.

./3__page_170_Picture_1.jpeg

Point to point. In this method, points are combined.

./3__page_171_Picture_1.jpeg

  1. When all the locations have been selected, click “OK”. Alignment will be performed.

Manipulators

Manipulators allow you to manipulate the 3D model: move, rotate or change the scale.

There are two ways to use manipulators:

    1. Force a call using the appropriate commands: 3D Move, 3D Rotate, 3D Scale.
    1. Automatic call of the configured manipulator when selecting a 3D model (the call does not work in 2D Wireframe mode).

Setting up automatic call

The DEFAULTMANIPULATOR system variable (default keyer) is responsible for configuring the automatic call of the manipulator.

Manipulators and how to install them:

  1. Move Manipulator

Main menu: 3D - 3D Features - Move Manipulator.

Ribbon: 3D Tools - Manipulators - 3D Move Manipulator.

Toolbar: 3D Transformations - Move Manipulator.

./3__page_172_Figure_1.jpeg

Toolbar: 3D Transform - 3D Move.

Command line: 3DMOVE.

Tool for moving part in model space.

./3__page_173_Picture_6.jpeg

Important

Without the 3D module for “Nonparametric solid” objects, the manipulator works in demo mode, i.e. there will be no actual movement.

Procedure

    1. Call command “3D Move”.
    1. Select part in model space or in “3D History”. The sketch part should not be tied to one of the main planes of the model. The selected parts are highlighted in green, and the selected ones in yellow. You can select multiple parts in one operation. After completing the selection, press the “Enter” key or the “Enter” command from the context menu.

./3__page_173_Picture_12.jpeg

  1. Select the axis or plane along which the movement will occur.

./3__page_174_Picture_1.jpeg

  1. Forward movements of the mouse move part along the selected axis (plane). You can also enter the value of the navigation from the keyboard.

./3__page_174_Picture_3.jpeg

  1. Repeat the movement as many times as necessary (p.3-p.4). When the transfer is complete, press the “Enter” key or the “Enter” command from the context menu.

3D Rotate

Main menu: 3D - 3D Features - 3D Rotate.

Ribbon: 3D Tools - Solid Editing - 3D Rotate.

Toolbar: 3D - 3D Rotate.

Toolbar: 3D Transform - 3D Rotate.

Command line: 3DROTATE.

Tool for rotating part in model space.

./3__page_175_Picture_1.jpeg

Important

Without the 3D module for “Nonparametric solid” objects, the manipulator works in demo mode, i.e. there will be no actual movement.

Procedure

    1. Call command “3D Rotate”.
    1. Select the rotating part in the model space or in the “3D History”. The sketch part should not be tied to one of the main planes of the model. The selected parts are highlighted in green, and the selected ones in yellow. You can select multiple parts in one operation. When the selection is complete, press the “Enter” key or the “Enter” command from the context menu.

./3__page_175_Picture_7.jpeg

  1. Select the base point on the rotated part. This point will be the center of rotation around the selected axis.

./3__page_176_Picture_1.jpeg

  1. Select the axis along which the rotation will occur.

./3__page_176_Picture_3.jpeg

  1. In the forward movements of the mouse, rotate the part along the selected axis. You can also enter the value of the rotation angle from the keyboard.

./3__page_177_Picture_1.jpeg

  1. Repeat the rotation as many times as necessary (p.3-p.5). When the transfer is complete, press the “Enter” key or the “Enter” command from the context menu.

3D Scale

Main menu: 3D - 3D Features - 3D Scale.

Ribbon: 3D Tools - Solid Editing - 3D Scale.

Toolbar: 3D - 3D Scale.

Toolbar: 3D Transform - 3D Scale.

Command line: 3DSCALE.

3D scaling allows you to resize selected objects and subobjects along an axis or a plane or to scale objects uniformly.

./3__page_177_Picture_10.jpeg

Important

The command applies only to objects “3D Solid” and “Polyface Mesh”.

./3__page_177_Picture_13.jpeg

Important

Without the 3D module for “Nonparametric solid” objects, the manipulator works in demo mode, i.e. there will be no actual movement.

Procedure

    1. Call command “3D Scale”;
    1. Select objects that require scaling;

./3__page_178_Picture_4.jpeg

    1. Press the key “Enter (Space)”;
    1. Specify the base point of scaling;

./3__page_178_Picture_7.jpeg

    1. Specify a scale axis or a scale plane;
  • Same scale. Click the area near the top of the 3D Scaling. The internal part of all axes stands out. Scaling will be performed evenly across all three axes.

./3__page_179_Picture_1.jpeg

Limitation of scaling by the position of the plane. Click between the parallel lines located between the axes defining the plane. Scaling will be done in two axes. This operation is only for Mesh, it is not applicable to 3D Solid and surfaces.

./3__page_179_Picture_3.jpeg

Scale limiting by axis position. Click the Axis. Scaling will be done on one axis. This operation is only for Mesh, it is not applicable to 3D Solid and surfaces

./3__page_179_Picture_5.jpeg

  1. Set the scale (on the drawing or on the command line), objects will be scaled;

./3__page_179_Picture_7.jpeg

  1. Repeat steps 4-6 as many times as necessary. To end the command, press “Esc (Space)“.

3D Rectangular Array

Main menu: 3D - 3D Features - 3D Rectangular Pattern.

Ribbon: 3D Tools - Solid Editing - 3D Rectangular Array.

Toolbar: 3D - 3D Rectangular Pattern.

Command line: 3DRECTPAT.

Tool for creating an array in one or two directions.

Procedure

  1. Call command “3D Rectangular Pattern”. Open dialog “3D Rectangular Pattern”.

./3__page_180_Picture_9.jpeg

    1. Select the type of objects involved in the creation of the array:
  • Array of features. An array of elements will refer to the original body.

./3__page_180_Picture_12.jpeg

Note

Information about the alignment does not fall into the “3DHistory”.

• Array of bodies. The whole body goes to the array, a new body with an element will be created “McRectangularPatternFeature”.

./3__page_181_Picture_4.jpeg

    1. Select elements to create an array.
    1. Adjust the array parameters, or take them from the sample array.

Parameters from sample array:

  • Press button “Get parameters from sample array”.
  • Specify sample array.
  • The created array will be passed: direction, quantity, distance and type of distance.

Specifying parameters yourself:

  • Select the first direction of the array. The axis of the GCS, the working axis or the edge of any body can be used as a direction. The phantom of the created array is highlighted in orange.
  • Invert if necessary the direction of the layout of elements with the button “Flip direction”.
  • Specify the number of copies in the input field “Count elements”.
  • Enter the distance in the input field “Distance”. To the right of the input field is a button “Measure distance”, allowing you to take a value from the drawing.
  • Select distance type:
    • Filling step sets the distance between each element in the array.
    • Filling range sets the distance between the extreme elements in the array.
  • Repeat steps for the second direction, if the array is built in two directions.
    1. Press button “OK”. An array will be created based on the selected items. In the “3D History” an object appears “McRectangularPatternFeature”.

3D History

“McRectangularPatternFeature”. It is part of the body. When creating an array from the elements of the source body, the object “McRectangularPatternFeature” falls into the composition of the original body. When creating an array from the source body, a new body is created, object “McRectangularPatternFeature” falls into the new body.

The object “McRectangularPatternFeature” includes: folder “Elements” with a list of source elements or folder “Solids” with a list of source bodies, and links “Occurrence”, showing the elements of the array in model space.

The following commands of the object’s context menu are available “McRectangularPatternFeature”:

  • Edit opens the editing dialog “3D Rectangular Pattern”.
  • Rename (F2) allows you to rename a pattern.
  • Delete (Del) removes a pattern from the tree and model space.
  • Suppress removes a pattern from model space.
  • Unsupress restores a pattern in model space.
  • ShowInDocument focuses and highlights a pattern in the center of model space.
  • Rebuild rebuilds an object in model space.

3D Polar Array

Main menu: 3D - 3D Features - 3D Circular Pattern.

Ribbon: 3D Tools - Solid Editing - 3D Polar Array.

Toolbar: 3D - 3D Circular Pattern.

Command line: 3DCIRCPAT.

Tool for creating an array of elements or bodies around a certain axis.

Procedure

  1. Call command “3D Circular Pattern”. Open dialog “3D Circular Pattern”.

./3__page_182_Picture_20.jpeg

  1. Select the type of objects involved in the creation of the array:

• Array of features. An array of elements will refer to the original part.

./3__page_183_Picture_2.jpeg

Note

Chamfers and fillets can not be received by the array as separate elements; You can not make an array of chamfers or fillets!

Chamfers and fillets can be used only as a part of bodies.

• Array of bodies. he whole body goes to the array, a new body with an element will be created “McCircularPatternFeature”.

./3__page_184_Picture_1.jpeg

    1. Select elements to create an array.
    1. Adjust the array parameters, or take them from the sample array.

Parameters from sample array:

  • Press button “Get parameters from sample array”.
  • Specify sample array.
  • The following will be passed to the created array: axis of rotation, direction, amount, angle and type of filling.

Specifying parameters yourself:

• Select the axis. As an axis, the GCS axis, the working axis or the edge of any body can be used. Orange color is highlighted by a phantom of the created array.

./3__page_184_Picture_10.jpeg

Important

The edges of the bodies involved in the creation of the array cannot be used as an axis. It turns out that one edge participates in several closed shells, and the parts to be combined can never exactly touch each other. Existing 3D kernels process this data incorrectly, so such an array is likely to be built erroneously.

In order to correct, you can use the auxiliary axis, slightly shifted in parallel from the desired one, for example, by 1 μm.

  • Invert if necessary the direction of the layout of elements with the button “Flip direction”. By default, the layout is clockwise.

  • Enter the number of copies in the input field “Count of items”.

  • Specify the angle in the input field “Angle for items”. To the right of the input field is the button “Measure angle”, allowing you to take a value from the drawing.

  • Specify the type of filling:

  • Filling angle sets the value of the fill angle between the extreme elements in the array.

  • Spacing angle sets the value of the step between each element in the array.

    1. Press button “OK”. An array will be created based on the selected elements. In the “3D History” object appears “McCircularPatternFeature”.

3D History

“McCircularPatternFeature”.It is part of the part. When creating an array from the elements of the source body, the object “McCircularPatternFeature” falls into the composition of the original body. When creating an array from the source body, a new body, object “McCircularPatternFeature” falls into the new body.

The object “McCircularPatternFeature” includes: folder “Elements” with a list of source elements or folder “Solids” with a list of source bodies, and links “Occurrence”, showing array elements in the model space.

The following commands of the object’s context menu are available “McCircularPatternFeature”:

  • Edit opens the editing dialog “3D Circular Pattern”.
  • Rename (F2) allows you to rename an array.
  • Delete (Del) removes an array from the tree and model space.
  • Suppress removes an array from model space.
  • unsuppress restores an array in model space.
  • ShowInDocument focuses and highlights the array in the center of the model space.
  • Rebulid rebuilds the object in model space.

3D Fillet

Main menu: 3D - 3D Features - 3D Fillet.

Ribbon: 3D Tools - Solid Editing - Fillet Edge.

Toolbar: 3D - 3D Fillet.

Command line: 3DFILLET.

Tool for creating different kinds of fillets.

Procedure

  1. Call command “3D Fillet”. The “3D Fillet” dialog will be opened.

./4__page_186_Picture_1.jpeg

  1. Define the rib selection method using the “Edge chain”.

./4__page_186_Picture_3.jpeg

    1. Select the edges. During the selection process, the rounding phantoms will be visible in the modeling environment.
    1. Specify the radius. To the right of the radius input field is the button “Measure radius”, allowing to take the value from the drawing.
    1. Press the “OK” key. Fillets will be built. In the “3D History” in the part will be an object “McFilletFeature”.

3D History

“McFilletFeature”. It is found in the part.

The following shortcut menu commands are available:

  • Edit opens the editing dialog “3D Fillet”.

  • Rename (F2) allows you to rename a fillet.

  • Delete (Del) removes fillet from tree and model space.

  • Suppress removes fillet from model space.

  • Unsuppress restores the fillet in the model space.

  • ShowInDocument focuses and highlights the fillet at the center of the model space.

  • Rebuild rebuilds an object in model space.

3D Chamfer

Main menu: 3D - 3D Features - 3D Chamfer.

Ribbon: 3D Tools - Solid Editing - Chamfer Edge.

Toolbar: 3D - 3D Chamfer.

Command line: 3DCHAMFER.

Tool for creating all kinds of chamfers.

Procedure

  1. Call command “3D Chamfer”. Open dialog “3D Chamfer”.

Note

Simultaneously, on two or more bodies the facet can not be built. You need to call the “3D Chamfer” command for each body separately.

    1. In the “3D Chamfer” dialog, select the method for creating the chamfer and specify the required parameters, depending on the method:
  • Equal distances from both faces it makes it possible to build a chamfer in one dimension - length. The angle is automatically equal to 45°.

./4__page_187_Picture_16.jpeg

• Define the rib selection method using the “Edge chain”.

- the edges are selected one at a time -select all edges of the selected face

./4__page_188_Figure_1.jpeg

  • Select the edges. During the selection process, the chamfering phantoms will be visible in the simulation environment.
  • Enter the distance. To the right of the distance input field is the button “Measure distance”, allowing to take the value from the drawing.

./4__page_188_Picture_4.jpeg

Distance and angle from specify face - it is possible to construct a facet by the angle and length of the selected face.

./4__page_188_Figure_6.jpeg

  • Select face.
  • Determine the method for selecting edges using the switch group “Edge chain”.
  • Select the edges of this face. During the selection process, the chamfering phantoms will be visible in the modeling environment.
  • Enter the distance. To the right of the distance input field is the button “Measure distance”, allowing to take the value from the drawing.
  • Enter the angle. To the right of the distance input field is the button “Measure angle”, allowing to take the value from the drawing.

./4__page_189_Picture_6.jpeg

Two distances -it is possible to construct a facet on two distances from the edge.

./4__page_189_Picture_8.jpeg

  • Determine the method for selecting edges using the switch group “Edge chain”.
  • Select the edges. During the selection process, the chamfering phantoms will be visible in the modeling environment.
  • Enter the distances. To the right of the distance input fields are the buttons “Measure distance”, allowing to take the value from the drawing.
  • If necessary, invert the distance values using the button “Invert values”.

./4__page_190_Picture_1.jpeg

  1. Press button “OK”. Chamfers will be built. In the “3D History” in the part will be an object “McChamferFeature”.

3D History

“McChamferFeature”.It is found in the part.

The following shortcut menu commands are available:

  • Edit opens the editing dialog “3D Chamfer”.
  • Rename (F2) allows you to rename a chamfer.
  • Delete (Del) removes the chamfer from the tree and model space.
  • Suppress removes a chamfer from the model space.
  • Unsuppress restores a chamfer in model space.
  • ShowInDocument focuses and highlights the chamfer in the center of the model space.
  • Rebuild rebuilds an object in model space.

3D Thread

Main menu: 3D - 3D Features - 3D Thread.

Ribbon: 3D Tools - Details - Thread.

Toolbar: 3D - 3D Thread.

Command line: 3DTHREAD.

The command sets the thread on the selected cylindrical section of the 3D body.

Procedure

./4__page_190_Picture_20.jpeg

  1. Call command “3D Thread”. The “3D Thread” dialog will open. When the command is running, the visual style will be set to “Fast shaded”.

./4__page_191_Picture_2.jpeg

  1. Specify “Thread face”. The face should be cylindrical.

./4__page_191_Picture_4.jpeg

  1. Make thread settings in the “3D Thread” dialog and click the “OK” button.

./4__page_191_Picture_6.jpeg

  1. The thread will be built. The visual style will revert to the original. In “3D History”, a “Thread” object is added to the body.

./4__page_191_Picture_8.jpeg

Edit

Called in the “3D History” from the context menu of the “Thread” object.

./4__page_192_Picture_1.jpeg

The editing dialog is divided into parts:

Face selection panel

./4__page_192_Picture_4.jpeg

Button “Thread face” - allows you to select a cylindrical face to thread onto.

Button “Front edge” - allows you to select the thread origin face.

Standart

./4__page_192_Picture_8.jpeg

Combobox “Standart” - allows you to select the thread standard.

Thread Parameter Panel

./4__page_192_Picture_11.jpeg

Combobox “Pitch” - allows you to select the thread pitch. The list of options depends on the diameter of the cylindrical face and the selected standard.

Field “External size” - shows the outer diameter of the thread. The field is not editable.

Field “Internal size” - shows the inside diameter of the thread. The field is not editable.

Field “Designation” - shows the thread designation. The input field is not editable.

Panel for setting thread length and direction

./4__page_192_Picture_17.jpeg

Checkbox “Full length” - controls the setting of the thread length. If the switch is on - the length of the thread is determined by the length of the cylindrical face, off - the length of the thread is specified in the “Depth” input field.

Field “Depth” - specifies the thread length.

Group switch for thread direction - “Right” or “Left”.

Dashboard

Shows errors and remarks when setting up threads.

3D History

“Thread”. As part of the body.

The following context menu commands are available:

  • Edit the command opens the thread editing dialog “3D Thread”.
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes object and child objects from tree and model space.
  • Suppress removes object and child objects from model space.
  • Unsuppress restores the object in model space.
  • ShowInDocument focuses and highlights the subject in the center of model space.
  • Rebuild rebuilds an object in model space.

3D Mirrow

./4__page_193_Picture_18.jpeg

Main menu: 3D - 3D Features - 3D Mirror.

./4__page_193_Picture_20.jpeg

Ribbon: 3D Tools - Solid Editing - 3D Mirror.

./4__page_193_Picture_22.jpeg

Toolbar: 3D - 3D Mirror.

./4__page_193_Picture_24.jpeg

Command line: 3DMIRROR.

Tool for creating a reflection of an element or a body with respect to the plane of reflection. The command works only with parametric solids.

Procedure

  1. Call command “3D Mirror”. Open dialog “3D Mirror”.

./4__page_193_Picture_29.jpeg

  1. In the “3D Mirror” dialog, select the type of reflection:

• Array of features. Reflected body elements and reflection will refer to the original body.

./4__page_194_Picture_2.jpeg

• Array of bodies. The whole body is reflected, a new body with an element will be created “McMirrorFeature”.

./4__page_194_Picture_4.jpeg

    1. Select elements or body, depending on the type of reflection selected.
    1. Select the reflection plane. It can be the plane of the coordinate system, the working plane or the face of any body. When selecting a reflection plane, a phantom reflective appears.

5.Press button “OK”. Reflection will be created based on the selected items. In the “3D History” an object appears “McMirrorFeature”.

3D History

“McMirrorFeature”. It is part of the body. When the elements of the original body are reflected, the object “McMirrorFeature” falls into the composition of the original body. When the original body is reflected, a new body, object “McMirrorFeature” falls into the new body.

The object “McMirrorFeature” includes: folder “Elements” with a list of source elements or folder “Solids” with a list of source bodies, and two links “Occurrence”,showing in the model space the finding of the original elements and reflected.

The following commands of the object’s context menu are available “McMirrorFeature”:

  • Edit opens the editing dialog “3D Mirror”.
  • Rename (F2) allows you to rename an object.
  • Delete (Del) removes an object from the tree and model space.
  • Suppress removes the mirrored object from the model space.
  • Unsuppress restores a mirrored object in model space.
  • ShowInDocument focuses and highlights the mirrored object in the center of model space.
  • Rebuild rebuilds an object in model space.

Union

Ribbon: 3D Tools - Solid Editing - Union.

Toolbar: 3D - Union.

./4__page_195_Picture_18.jpeg

Command line: UNION.

The tool allows you to combine parametric objects or 3D solidities.

Procedure

    1. Call command “Union”;
    1. Specify the merge objects;

./4__page_195_Picture_24.jpeg

    1. Press the “Enter (Space)” key;
    1. Union will be made. All selected objects become one object. In “3D History”, the first selected body will display an object “Union”, containing all selected bodies except the first.

./4__page_196_Picture_3.jpeg

./4__page_196_Picture_4.jpeg

If the objects were selected before the “Union” command is called, the union will be automatically generated immediately after the call.

3D History

“Union”. It is part of the parent part, contains parts that are combined with the parent part.

The following shortcut menu commands are available:

  • Rename (F2) allows you to rename an association.
  • Delete (Del) removes the union and its associated objects from the tree and model space.
  • Suppress suppresses the union. With the parts included in the union, you can treat as individual objects.
  • Unsupress restores the union.
  • ShowInDocument focuses and highlights the incoming bodies in the center of model space.
  • Rebuild rebuilds an object in model space.

Intersect

Ribbon: 3D Tools - Solid Editing - Intersection.

Toolbar: 3D - Intersect.

Command line: INTERSECT.

The tool allows you to create an object based on the intersection of several objects. That is, the new object will be the joint intersected area.

Procedure

    1. Call command “Intersect”;
    1. Specify intersecting objects;

./4__page_197_Picture_4.jpeg

    1. Press the “Enter (Space)” key;
    1. A new object based on the intersection will be created. In “3D History”, the first selected body will display an object “Intersect”, containing all selected bodies except the first.

./4__page_197_Picture_7.jpeg

Note

If the objects were selected before the “Intersect” command is called, the intersection will be automatically generated immediately after the call.

3D History

“Intersect”. It is part of the parent part, contains parts that intersect with the parent part.

The following shortcut menu commands are available:

Rename (F2) - allows you to rename an intersection.

  • Delete (Del) removes the intersection and associated objects from the tree and model space.
  • Suppress suppresses the intersection action. With bodies entering the intersection, you can treat both as individual objects.
  • Unsuppress restores the intersection action.
  • ShowInDocument focuses and highlights the faces obtained as a result of the intersection, in the center of the model space.
  • Rebuild rebuilds an object in model space.

Subtract

Ribbon: 3D Tools - Solid Editing - Subtraction.

Toolbar: 3D - Subtract.

./4__page_198_Picture_11.jpeg

Command line: SUBTRACT.

The tool allows you to create an object based on the selected objects by subtracting one of the others (the objects are divided into those from which the subtraction will be made and those that will subtract).

Procedure

    1. Call command “Subtract”;
    1. Specify the objects from which the subtraction will be made;

./4__page_198_Picture_17.jpeg

  1. Specify the objects that will be subtracted;

./4__page_199_Picture_1.jpeg

    1. Press the “Enter (Space)” key;
    1. A new object will be created. If the number of bodies from which a subtraction of more than one was made, then in “3D History” in the first subtrahend body appears object “Subtract”, containing all subtrahend bodies except the first. In the same body, an object will appear “Intersect”, containing all subtractive bodies.

./4__page_199_Picture_4.jpeg

Note

If the objects from which the subtraction will be made were selected before the “Subtract” command is called, then the command immediately proceeds to the selection of subtracting objects.

3D History

“Subtract”. It is part of the parent body, contains bodies that are subtracted from the parent.

The following shortcut menu commands are available:

  • Rename (F2) allows you to rename subtraction.

  • Delete (Del) removes subtraction and related objects from the tree and model space.

  • Suppress suppresses the subtraction action. With the parts included in the subtraction, one can treat both as individual objects.

  • Unsuppress restores the subtraction action.

  • ShowInDocument focuses and highlights the edges obtained as a result of subtraction, in the center of the model space.

  • Rebuild rebuilds an object in model space.

Add work plane

Main menu: 3D - 3D Features - Add work plane.

Ribbon: 3D Tools - Solid Editing - Add work plane.

Toolbar: 3D - Add work plane.

Command line: ADDWPL.

A tool that allows you to add a new plane to the model space.

Procedure

    1. Call command “Add work plane”.
    1. Choose how to build a plane from the context menu or command line:
  • select object the construction of a plane by choosing a face or a part edge.
  • 3PT plane construction by three points.
  • 2LN the construction of a plane along two axes (segments can also be axes for constructing a plane).
  • WPL_NORM2CURV the construction of the plane is normal to the curve. To build, you must specify a curve and a point.
  • WPL_NORM2SURF the construction of a plane normal to the surface. To build, you must specify a surface and a point.
  • LPANG the construction of the plane along the axis, plane and angle. The angle is measured from the selected plane counterclockwise.
  • PLOFS plot the plane at a distance from the selected one.
    1. Select the required objects according to the chosen method of plotting the plane. To facilitate the selection of “the main coordinate system selection items”, commands will be available in the context menu:
  • Origin Selects the point of intersection of the main axes of coordinates.
  • X, Y, Z Selects axes of the main coordinate system.
  • XY, YZ, ZX Selects the planes of the main coordinate system.
    1. The “Work Plane” object will be created and added to “3D History”.

Properties

Does not have individual properties.

Grips

Moving grip - serves to move the plane in the model space. It is recommended not to use.

3D History

Work plane. Can be located in the root of the tree and enter the structure of objects “Part”.

The following shortcut menu commands are available:

  • Rename (F2) allows you to rename a plane.
  • Delete (Del) removes the plane and related objects from the tree and model space.
  • Create 2d-sketch calls the command “Add planar sketch”. The drawing sketch plane is not necessary.
  • Hide hides the mapping of the plane in model space.
  • Show shows the mapping of the plane in model space.
  • Fix fixes a plane in model space. An anchor label is added to the plane icon. The command is available if the plane does not belong to the body.
  • Unfix Defines a plane in model space. The command is available if the plane does not belong to the body.
  • ShowInDocument focuses the plane in the center of the model space. The command is available when the plane is displayed.
  • Rebuild rebuilds the object in model space.

Add work axis

Main menu: 3D - 3D Features - Add work axis.

Ribbon: 3D Tools - Solid Editing - Add work axis.

Toolbar: 3D - Add work axis.

Command line: ADDWA.

A tool that allows you to add a new axis to the model space.

Procedure

    1. Call command “Add work axis”.
    1. Choose how to draw an axis from the context menu or command line:
  • select object the construction of the plane by the choice of the edge of the part.
  • 2PT plane construction by two points.
  • AXIS the construction of an axis along a segment: edges, axes of symmetry, free geometry.
  • 2PLN the construction of an axis on the line of intersection of two planes.
  • WA_NORM2CURV the construction of the axis is normal to the curve. To build, you must specify a curve and a point.
  • WA_NORM2SURF the construction of an axis normal to the surface. To build, you must specify a surface and a point.
    1. Select the required objects according to the selected axis construction method. To facilitate the selection of “the main coordinate system selection items”, commands will be available in the context menu:
  • Origin Selects the point of intersection of the principal axes of coordinates.
  • X, Y, Z Selects axes of the main coordinate system.
  • XY, YZ, ZX Selects the planes of the main coordinate system.
  1. The “Work axis” object will be created and added to “3D History”.

Properties

Does not have individual properties.

Grips

Moving grip - serves to move the axis in the model space. If the axis belongs to the body, it moves with it.

3D History

Work axis. It can be located in the root of the tree and be part of objects “Part”.

The following shortcut menu commands are available:

  • Rename (F2) allows you to rename an axis.
  • Delete (Del) removes the axis and related objects from the tree and model space.
  • Hide hides the axis map in model space.
  • Show shows the display of the axis in model space.
  • Fix fixes the axis in the model space. An anchor label is added to the axis icon. The command is available if the axis does not belong to the body.
  • Unfix Defines an axis in model space. The command is available if the axis does not belong to the body.
  • ShowInDocument focuses the axis in the center of the model space. The command is available when the axis is displayed.
  • Rebuild rebuilds the object in model space.

Add work point

Main menu: 3D - 3D Features - Add work point.

Ribbon: 3D Tools - Solid Editing - Add work point.

Toolbar: 3D - Add work point.

Command line: ADDWPT.

A tool that allows you to add a new point to the model space.

Procedure

    1. Call command “Add work point”.
    1. Choose how to build a point from the context menu or command line:
  • select object the construction of a working point by choosing a point of the part.

  • VERTEX the construction of a point along the existing working point, the vertex of the body, the middle of the part’s rib, the characteristic points of free geometry, and so on.

  • CENTER construction of the point at the central point of the element.

  • 2CRV the construction of a point at the intersection of two curves.

  • CRVSURF the construction of a point in the intersection of a curve and a surface.

  • 3PLN the construction of a point in the intersection of three planes.

    1. Select the required objects according to the selected way of constructing the point. To facilitate the selection of the “main coordinate system selection items”, the following commands will be available in the context menu:
  • Origin Selects the point of intersection of the principal axes of coordinates.

  • X, Y, Z Selects axes of the main coordinate system.

  • XY, YZ, ZX Selects the planes of the main coordinate system.

    1. The “Work point” object will be created and added to “3D History”.

Properties

Does not have individual properties.

Grips

Moving grip - serves to move a point in the model space. If the point belongs to the part, it moves with it.

3D History

Work point. Can be located in the root of the tree and enter the structure of objects “Part”.

The following shortcut menu commands are available:

  • Rename (F2) allows you to rename a point.
  • Delete (Del) removes a point and related objects from the tree and model space.
  • Hide hides the display of a point in the model space.
  • Show shows the display of a point in the model space.
  • Fix fixes a point in the model space. An anchor label is added to the point icon. The command is available if the point does not belong to the part.
  • Unfix defixes a point in model space. The command is available if the point does not belong to the part.
  • ShowInDocument focuses the point in the center of the model space. The command is available when the point is displayed.
  • Rebuild rebuilds an object in model space.

3D Constraint

Mate 3D Constraint

./4__page_203_Picture_23.jpeg

Important

To use this functionality, the 3D modeling engine C3D is required.

Main menu: 3D - 3D Features - Mate 3D Constraint.

Ribbon: 3D Tools - 3D Constraint - Mate 3D Constraint.

Toolbar: 3D - Mate 3D Constraint.

./4__page_204_Picture_1.jpeg

The command allows you to impose a 3D constraint “Mate” on objects.

Procedure

  1. Call command “Mate 3D Constraint”;

./4__page_204_Picture_5.jpeg

Important

To use this functionality, the 3D modeling engine C3D is required.

  1. Select the geometry of the first solid (plane, edge, or point);

./4__page_204_Picture_9.jpeg

  1. Select the geometry of the second solid (plane, edge, or point);

./4__page_204_Picture_11.jpeg

Note:

Alignment is performed along the normals of the selected geometry. When you select a plane, the normal is perpendicular to the plane. When you select an edge, the normal is along the edge. When you

select a point, the normal is along the Z axis.

  1. Enter the distance between the first or second geometry or select the “Flush” context menu command (for planes only);

./4__page_205_Picture_3.jpeg

  1. Constraint is applied, and “Mate constraint” objects are added to the “3D History” for each participating solid.

Edit

“Mate constraint”. As part of the body.

The following context menu commands are available:

  • Edit causes constraint to be edited.
  • End edit completes the previously started editing.
  • Rename (F2) allows you to rename the constraint.
  • Delete (Del) delete constraint.

Insert 3D Constraint

./4__page_205_Picture_13.jpeg

Important

To use this functionality, the 3D modeling engine C3D is required.

Main menu: 3D - 3D Features - Insert 3D Constraint.

Ribbon: 3D Tools - 3D Constraint - Insert 3D Constraint.

Toolbar: 3D - Insert 3D Constraint.

Command line: 3DINSERT.

The command allows you to impose a 3D constraint “Insert” on objects.

Procedure

  1. Call command “Insert 3D Constraint”;

./4__page_206_Picture_3.jpeg

Important

When applying a constraint, at least one body must be unfixed.

  1. Select the edge of the first body (circle, arc);

./4__page_206_Picture_7.jpeg

./4__page_206_Picture_8.jpeg

Important

A spline can be mistaken for a circle. Such a situation may arise, for example, when the edge of the hole is on a curved (cylindrical) plane.

  1. Select the edge of the second body (circle, arc);

./4__page_206_Picture_12.jpeg

./4__page_206_Figure_13.jpeg

Important

A spline can be mistaken for a circle. Such a situation may arise, for example, when the edge of the hole is on a curved (cylindrical) plane.

  1. Enter the distance between the first or second geometry or select the “Co-Directional” context menu command;

./4__page_207_Picture_2.jpeg

  1. Constraint is applied, and “Insert constraint” objects are added to the “3D History” for each participating solid.

Edit

“Insert constraint”. As part of the body.

The following context menu commands are available:

  • Edit causes constraint to be edited.
  • End edit completes the previously started editing.
  • Rename (F2) allows you to rename the constraint.
  • Delete (Del) delete constraint.

Angle 3D Constraint

./4__page_207_Picture_12.jpeg

Important

A spline can be mistaken for a circle. Such a situation may arise, for example, when the edge of the hole is on a curved (cylindrical) plane.

Main menu: 3D - 3D Features - Angle 3D Constraint.

Ribbon: 3D Tools - 3D Constraint - Angle 3D Constraint.

Toolbar: 3D - Angle 3D Constraint.

Command line: 3DANGLE.

The command allows you to impose a 3D constraint “Angle” on objects.

Procedure

  1. Call command “Angle 3D Constraint”;

./4__page_208_Picture_3.jpeg

Important

When applying a constraint, at least one body must be unfixed.

  1. Select the geometry of the first body (plane or edge);

./4__page_208_Picture_7.jpeg

  1. Select the geometry of the second body (plane or edge);

./4__page_208_Picture_9.jpeg

    1. Select “Axis of rotation” if necessary. When specifying an angle between two primitives, the default angle scheme is used in the range 0-180. In order to cover the entire range of angles, an axis of rotation is needed. Also, setting the axis allows you to more correctly determine the direction of rotation. The axis must be perpendicular to both directions;
    1. Enter the angle in degrees between the first or second geometry;

./4__page_209_Picture_1.jpeg

  1. Constraint is applied, and “Angle constraint” objects are added to the “3D History” for each participating solid.

Edit

“Angle constraint”. As part of the body.

The following context menu commands are available:

  • Edit causes constraint to be edited.
  • End edit completes the previously started editing.
  • Rename (F2) allows you to rename the constraint.
  • Delete (Del) delete constraint.

Tangent 3D Constraint

./4__page_209_Picture_11.jpeg

Important

This functionality requires a C3D 3D modeling engine.

Main menu: 3D - 3D Features - Tangent 3D Constraint.

Ribbon: 3D Tools - 3D Constraint - Tangent 3D Constraint.

Toolbar: 3D - Tangent 3D Constraint.

Command line: 3DTANGENT.

The command allows you to impose a 3D constraint “Tangent” on objects.

The Tangent 3D constraint allows you to create more complex surface tangencies than the Mate 3D constraint.

Constraint is superimposed on:

  • cylinder to plane;
  • cylinder to cylinder;
  • cone to plane;
  • sphere to cylinder;
  • sphere to plane;
  • circular edge to straight edge;
  • circular edge to circular edge.

Procedure

  1. Call command “Tangent 3D Constraint”;

./4__page_210_Picture_11.jpeg

Important

When applying a constraint, at least one body must be unfixed.

  1. Select the geometry of the first solid;

./4__page_210_Picture_15.jpeg

  1. Select the geometry of the second body;

./4__page_211_Picture_1.jpeg

  1. Constraint is applied, and “Tangent constraint” objects are added to the “3D History” for each participating solid.

./4__page_211_Picture_3.jpeg

Edit

“Tangent constraint”. As part of the body.

The following context menu commands are available:

  • Edit causes constraint to be edited.
  • End edit completes the previously started editing.
  • Rename (F2) allows you to rename the constraint.
  • Delete (Del) delete constraint.

Symmetry 3D Constraint

./4__page_211_Picture_12.jpeg

Important

This functionality requires a C3D 3D modeling engine.

./4__page_211_Picture_15.jpeg

Main menu: 3D - 3D Features - Symmetry 3D Constraint.

Ribbon: 3D Tools - 3D Constraint - Symmetry 3D Constraint.

Toolbar: 3D - Symmetry 3D Constraint.

Command line: 3DSYMMETRY.

The command allows you to impose a 3D constraint “Symmetry” on objects.

The Symmetry 3D constraint allows you to align 3D solid elements symmetrically about a selected plane.

Procedure

  1. Prepare objects: two symmetry objects and a plane. A face of a solid can be used as a plane.

./4__page_212_Picture_8.jpeg

  1. Call command “Symmetry 3D Constraint”.

./4__page_212_Picture_10.jpeg

Important

This functionality requires a C3D 3D modeling engine.

  1. Select the plane of the first solid.

./4__page_213_Picture_1.jpeg

  1. Select the plane of the second solid.

./4__page_213_Picture_3.jpeg

  1. Select the plane relative to which the objects will be symmetrically positioned.

./4__page_214_Picture_2.jpeg

  1. Constraint is applied, and “Symmetry constraint” objects are added to the “3D History” for each participating solid.

The distance from the first selected face to the plane will be the base for the second selected face.

./4__page_215_Picture_1.jpeg

./4__page_215_Picture_2.jpeg

Edit

“Symmetry constraint”. As part of the body.

The following context menu commands are available:

  • Edit causes constraint to be edited.
  • End edit completes the previously started editing.
  • Rename (F2) allows you to rename the constraint.
  • Delete (Del) delete constraint.

Converts

Convert to Mesh

Main menu: 3D - Convert to Mesh.

Ribbon: 3D Tools - Transform - Convert to Mesh.

Toolbar: 3D - Convert to Mesh.

Command line: MESHSMOOTH.

The tool allows you to convert “Parametric solid” (3D) and “3D Solid” in the object “Polyface Mesh”.

Procedure

    1. Call command “Convert to Mesh”;
    1. Specify the objects that need to be converted;

./4__page_216_Picture_4.jpeg

    1. Press the key “Enter (Space)”;
    1. Objects will be converted.

./4__page_216_Picture_7.jpeg

./4__page_216_Picture_8.jpeg

Note

If the objects were selected before the command “Convert to Mesh” is called, the conversion will be performed automatically immediately after the command is called.

Convert to Solid

Main menu: 3D - Convert to Solid.

Ribbon: 3D Tools - Transform - Convert to Solid.

Toolbar: 3D - Convert to Solid.

Command line: CONVTOSOLID.

The tool allows you to convert an object “Polyface Mesh” in the object “3D Solid”.

Procedure

  1. Call command “Convert to Solid”;

  2. Specify the objects that need to be converted;

./4__page_217_Picture_9.jpeg

    1. Press the key “Enter (Space)”;
    1. Objects will be converted.

./4__page_217_Picture_12.jpeg

./4__page_217_Picture_13.jpeg

Note

If the objects were selected before the command **“Convert to sloid”**is called, the conversion will be performed automatically immediately after the command is called.

2D Views

Toolbar for creating flat views and cuts from a 3D model.

./4__page_218_Picture_3.jpeg

By default, views are placed on the plane XoY.

./4__page_218_Picture_5.jpeg

Note

It is recommended to place views in the main coordinate system in order to avoid possible problems with the display of annotations.

By default, global settings are used when inserting new views. Changes in global settings made after inserting a new view will be reflected in this view.

If you change any view parameter, this parameter will be unsettled from global settings and further changes of this parameter in global settings will not affect this view.

To remove the parameter override, use the command - Redefinition parameters.

Section Plane

Main menu: 3D - 2D Views - Section.

Ribbon: 3D Tools - Section - Section Plane.

Toolbar: 2D Views - Section.

Command line: VIEWSECTION.

The team is designed to get a flat section of the body.

Procedure

    1. Call command “Section Plane”.
    1. Select the cutting plane:
  • The secant plane can be any plane (working, plane GCS),as well as a flat surface of the solid.

• A plane section can also be obtained by dissecting the solid not by a plane, but by a line. To do this, you must specify two points that will indicate the direction of the plane. If the cutting plane is indicated by a line, the plane will always be perpendicular to the XY plane.

./4__page_220_Picture_1.jpeg

• A flat section can be obtained by indicating three points. To do this, select the command “3Points” from the context menu and select 3 points.

./4__page_221_Picture_1.jpeg

    1. Specify the sheet where the view will be located. The command will offer a choice of all the sheets and model space that are in the document.
    1. Select the position of the main planar section view. The view on the sheet is scaled so that it enters the sheet space and still has room for auxiliary projections.

./5__page_222_Picture_1.jpeg

  1. Insert projected section views. Press the “Enter” key to finish inserting projection views. Auxiliary projections are inserted on the same sheet where the main view is inserted.

./5__page_223_Picture_1.jpeg

  1. Will be built “NcDbSection” and “DriwingViewBlock”. The corresponding objects will be added to the “3D History”.

Properties

The following object “NcDbSection” properties are available in the properties panel:

Is Live - controls the display of a section on a three-dimensional model. Parts, through which the cutting plane passes, will receive an incision.

./5__page_223_Picture_6.jpeg

Note

The cut on the 3D model is for viewing only. On such planes it is impossible to build sketches and the rest of the geometry.

NoYes

./5__page_224_Picture_1.jpeg

  • Name Name section. It is recommended to change the name in “3D History”.
  • Type type section:

Plane - section on 1 plane

./5__page_224_Picture_5.jpeg

Boundary - section along 4 planes

./5__page_225_Picture_1.jpeg

Volume - section along 6 planes

./5__page_225_Picture_3.jpeg

./5__page_225_Picture_4.jpeg

Grips

./5__page_226_Picture_2.jpeg

  • grips change the position of the section in space. The upper grip is responsible for the movement, the lower grip is for the slope;

  • grips changes the position of the cutting plane (grip allows you to change the position of the plane only in one axis), the number of grips corresponds to the number of secant planes;

  • grip shear direction changes;

  • grip change of secant plane properties: Section Plane, Section Boundary, Section Volume.

3D History

Section. In “3D History” section is located in the root folder “Sections” and has child objects “View”.

The following shortcut menu commands are available:

  • Rename (F2) rename a section.
  • Delete (Del) deletes the section and child objects from the model tree and model space.
  • Hide hides the section and child objects from the model space. Section icon becomes inactive.
  • Show shows the section and child objects in the model space. Section icon becomes active.
  • ShowInDocument focuses and highlights the section at the center of the model space.
  • Rebuild - rebuilds an object in model space.

2D View

Main menu: 3D - 2D Views - Projected view.

Ribbon: 3D Tools - Section - 2D View.

Toolbar: 2D Views - Projected view.

Command line: DRAWINGVIEW.

The command allows you to create two-dimensional views from the three-dimensional part.

Procedure

    1. Call command “2D View”.
    1. Select the parts you want to create from. To complete the selection, press the “Enter” key.

./5__page_227_Picture_5.jpeg

    1. Specify the sheet where the view will be located. The command will offer a choice of all the sheets and model space that are in the document.
    1. Position the main view on the plane. The view on the sheet is scaled so that it enters the sheet space and still has room for auxiliary projections.

./5__page_227_Picture_8.jpeg

  1. Position the necessary auxiliary projection views: flat and isometric. To finish inserting views, press the “Enter” key. Auxiliary projections are inserted on the same sheet where the main view is inserted.

./5__page_228_Picture_1.jpeg

  1. Will be created “Projected Views” and added to “3D History”.

Edit

The 2D View is called for editing: by the “Edit” command of the context menu on the view, by the “Edit” command from the history of 3D constructions, by double-clicking the LMB.

Editing is allowed if the view does not depend on the section object.

If the view is in paper space, it switches to model space.

In edit mode, all currently projected objects are selected, you can add objects by selecting a new object, or remove them by deselecting an object.

To complete editing, you must press the “Enter” key, all related views will be rebuilt according to a new set of objects.

Properties

The following object properties are available in the properties panel:

Name - Name of the view. The name of the view is recommended to be changed in the “3D History”.

Fill Angle - Angle of rotation.

Enable Update - The parameter controls the automatic view update when the part geometry is changed.

Alignment - The parameter controls alignment by coordinates with the set step when moving the view.

Show Hidden Lines - The parameter controls the display of hidden lines.

Show hatch - The parameter controls the display of hatching.

Grips

Moving grip - serves to move the view in model space.

3D History

View. In the “3D History” View belongs to part or section.

The following shortcut menu commands are available:

  • Rename (F2) allows you to rename a view.
  • Delete (Del) removes the view from the tree and model space.
  • Hide hides the view from the model space. View icon becomes inactive.
  • Show shows the view in the model space. View icon becomes active.
  • Show hidden lines shows hidden lines.
  • Hide hidden lines hide hidden lines.
  • ShowInDocument focuses and highlights the view in the center of the model space.
  • Rebuild rebuilds an object in model space.

2D Projection

Main menu: 3D - 2D Views - 2D Projected View.

Ribbon: 3D Tools - Section - 2D Projection.

Toolbar: 2D Views - 2D Projected View.

Command line: PROJECTIONVIEW.

The command creates a projection for the created views.

Procedure

    1. Call command “2D Projection”.
    1. Select the previously created view.

./5__page_229_Picture_23.jpeg

  1. Position the projections on the plane. To complete the insertion, press the “Enter” key. Projection views vary depending on the location relative to the selected species.

./5__page_230_Picture_1.jpeg

  1. Will be created new objects Projected View” and added to “3D History”.

./5__page_230_Picture_3.jpeg

2D Section

Main menu: 3D - 2D Views - 2D Section View.

Ribbon: 3D Tools - Section - 2D Section.

Toolbar: 2D Views - 2D Section View.

Command line: SECTIONVIEW.

The command creates a 2D section view of the created projected views.

Procedure

  1. Select Projected View. The command will draw sections in the same place as the main view. The scale is taken from the main view.

./5__page_231_Picture_3.jpeg

    1. Call command “2D Section”.
    1. Specify the first and second cut points.

./5__page_231_Picture_6.jpeg

  1. Place the view on the plane. Depending on the location (left or right of the line), the direction of the view will change.

./5__page_231_Picture_8.jpeg

  1. Will be created new object “Projected View” and added to “3D History”.

Hatching Sections

Main menu: 3D - 2D Views - Hatching Sections.

Ribbon: 3D Tools - 2D Views - Hatching Sections.

Toolbar: 2D Views - Hatching Sections.

Command line: DRAWINGVIEWAUTOHATCH.

The command analyzes all cuts in the drawing and corrects them so that each of the parts in all cuts has the same pitch and angle of dashed lines, which is different from other parts.

Procedure

  1. Previously, a section with a 2D view must be created, containing several parts.

./5__page_232_Picture_9.jpeg

  1. Call command “Hatching Sections”. The team will analyze and correct the hatches. After the adjustment, the command will automatically end.

Before

./5__page_233_Picture_1.jpeg

2D Constraints

2D Constraints

Geometric constraints

./5__page_234_Picture_4.jpeg

Geometric constraints allow you to create dependent geometry.

Procedure

  1. Call command “Geometric constraints”.

Note

Also, each dependency has its own call command.

Coincident

Main menu: Constraints - Geometric - Coincident.

Ribbon: Constraints - Geometric - Coincident.

Toolbar: Constraints - Coincident .

Command line: GCCOINCIDENT.

The command imposes a dependency overlap.

Procedure

  1. Call command “Coincident”.

./5__page_235_Picture_1.jpeg

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode (autoadd until interrupted)”.

  1. Specify the first base point of the object or select the object.

To select a point, you must hover over the object. The selected point will be shown in orange. To select the desired point, you must hover over the object from the desired side. To select a point, press LMB. The selected point turns green.

./5__page_235_Picture_5.jpeg

To select an object, select the “O-object” command in the context menu and select the required object. The subsequent selected point will be related to it collinearly.

./5__page_235_Picture_7.jpeg

  1. Select the point of the second object in the same way as the first. There will be a combination. The alignment point will be displayed in a yellow square.

If two points were chosen, then they will be combined. The second point moves to the point selected first.

./5__page_235_Picture_10.jpeg

If an object and a point were selected, the second object will be placed in such a way that the point is collinear to the first object.

./5__page_236_Picture_1.jpeg

./5__page_236_Picture_2.jpeg

If the switch is on “Continuous add of constraints in manual mode (autoadd until interrupted)”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Allowable objects and dependency points

  • control points of objects;
  • line segment;
  • circle;
  • arc;
  • segment of a polyline (rectilinear or arc);
  • • ellipse.

Collinear

Main menu: Constraints - Geometric - Collinear.

Ribbon: Constraints - Geometric - Collinear.

Toolbar: Constraints - Collinear.

Command line: GCCOLLINEAR.

The command imparts collinearity to objects.

Procedure

  1. Call command “Collinear”.

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode (autoadd until interrupted)”.

  1. Specify the first object, or select the command “M-multiple” from the context menu, which allows you to assign a dependency to several objects at once.

./5__page_237_Picture_1.jpeg

  1. Specify the second object and subsequent objects (if the “M-multiple” command was selected).

./5__page_237_Picture_3.jpeg

  1. Objects will be collinear, that is, they will be located on the same line. Near the objects there will appear icons of superimposed dependencies.

./5__page_237_Picture_5.jpeg

Note

If the switch is on “Continuous add of constraints in manual mode (autoadd until interrupted)”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Allowable objects and dependency points

  • line segment;
  • • rectilinear segment of a polyline.

Vertical

Main menu: Constraints - Geometric - Vertical.

Ribbon: Constraints - Geometric - Vertical.

Toolbar: Constraints - Vertical.

Command line: GCVERTICAL.

The command superimposes verticality on objects.

Procedure

  1. Call command “Vertical”.

./5__page_238_Picture_4.jpeg

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode (autoadd until interrupted)”.

    1. Determine how to apply the dependency: to an object or to a control point. In order to impose a dependency on the control point, call the context menu command “2-2 points”.
    1. Select an object or points (depending on the selected method). Points can belong to different objects.

./5__page_238_Picture_9.jpeg

  1. Dependence will be imposed. Near the objects there will appear icons of superimposed dependencies.

./5__page_238_Picture_11.jpeg

./5__page_239_Picture_1.jpeg

If the switch is on “Continuous add of constraints in manual mode (autoadd until interrupted)”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Allowable objects and dependency points

  • control points of objects;
  • line segment;
  • • rectilinear segment of a polyline.

Horizontal

Main menu: Constraints - Geometric - Horizontal.

Ribbon: Constraints - Geometric - Horizontal.

Toolbar: Constraints - Horizontal.

Command line: GCHORIZONTAL.

The command superimposes horizontality on objects.

Procedure

  1. Call command “Horizontal”.

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode (autoadd until interrupted)”.

    1. Determine how to apply the dependency: to an object or to a control point. In order to impose a dependency on the control point, call the context menu command “2-2 points”.
    1. Select an object or points (depending on the selected method). Points can belong to different objects.

./5__page_239_Picture_19.jpeg

  1. Dependence will be imposed. Near the objects there will appear icons of superimposed dependencies.

./5__page_240_Picture_1.jpeg

./5__page_240_Picture_2.jpeg

Note

If the switch is on “Continuous add of constraints in manual mode (autoadd until interrupted)”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Allowable objects and dependency points

  • control points of objects;
  • line segment;
  • • rectilinear segment of a polyline.

Perpendicular

Main menu: Constraints - Geometric - Perpendicular.

Ribbon: Constraints - Geometric - Perpendicular.

Toolbar: Constraints - Perpendicular.

Command line: GCPERPENDICULAR.

The command imposes a perpendicularity on the objects.

Procedure

  1. Call command “Perpendicular”.

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode (autoadd until interrupted)”.

  1. Select the first object.

./5__page_241_Picture_1.jpeg

  1. Select the second object.

./5__page_241_Picture_3.jpeg

  1. Constraint will be imposed. Objects will become perpendicular to each other. Near the objects there will appear icons of superimposed dependencies.

./5__page_241_Picture_5.jpeg

Note

If the switch is on “Continuous add of constraints in manual mode (autoadd until interrupted)”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Allowable objects and dependency points

  • line segment;
  • • rectilinear segment of a polyline.

Parallel

Main menu: Constraints - Geometric - Parallel.

Ribbon: Constraints - Geometric - Parallel.

Toolbar: Constraints - Parallel.

Command line: GCPARALLEL.

he command imposes a parallel dependency on objects.

Procedure

  1. Call command “Parallel”.

./5__page_242_Picture_3.jpeg

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode (autoadd until interrupted)”.

  1. Select the first object.

./5__page_242_Picture_7.jpeg

  1. Select the second object.

./5__page_242_Picture_9.jpeg

  1. Dependence will be imposed. Objects will become parallel to each other. Near the objects there will appear icons of superimposed dependencies.

./5__page_242_Picture_11.jpeg

./5__page_242_Picture_12.jpeg

Note

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Allowable objects and dependency points

  • line segment;
  • rectilinear segment of a polyline.

Tangent

Main menu: Constraints - Geometric - Tangent.

Ribbon: Constraints - Geometric - Tangent.

Toolbar: Constraints - Tangent.

Command line: GCTANGENT.

The command superimposes the touch dependence on objects.

Procedure

  1. Call command “Tangent”.

./5__page_243_Picture_9.jpeg

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

  1. Select the first object. One of the selectable objects should be: a circle, an arc, an arc segment of a polyline, an ellipse.

./5__page_243_Picture_12.jpeg

  1. Select the second object. One of the selectable objects should be: a circle, an arc, an arc segment of a polyline, an ellipse.

./5__page_243_Picture_14.jpeg

  1. Dependence will be imposed. Objects will touch each other. Near the objects there will appear icons of superimposed dependencies.

./5__page_244_Picture_1.jpeg

./5__page_244_Picture_2.jpeg

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Allowable objects and dependency points

  • line segment;
  • rectilinear segment of a polyline;
  • circle, arc, arc segment of a polyline, ellipse;
  • • combinations of circles, arcs, arc segments of polylines, ellipses.

Smooth

Main menu: Constraints - Geometric - Smooth.

Ribbon: Constraints - Geometric - Smooth.

Toolbar: Constraints - Smooth.

Command line: GCSMOOTH. The command imposes the smooth constraint on a spline and object.

Procedure

  1. Call command “Smooth”.

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

  1. Select a point on the first curve.

./5__page_245_Picture_1.jpeg

Important

The first curve should always be a spline!.

./5__page_245_Picture_4.jpeg

  1. Select a point on the second curve.

./5__page_245_Picture_6.jpeg

  1. Dependence will be imposed. Near the objects there will appear icons of superimposed dependencies.

./5__page_245_Picture_8.jpeg

./5__page_245_Picture_9.jpeg

Note

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Allowable objects and dependency points

  • spline;
  • line segment;
  • rectilinear and arc segment of the polyline;
  • arc.

Concentric

Main menu: Constraints - Geometric - Concentric.

Ribbon: Constraints - Geometric - Concentric.

Toolbar: Constraints - Concentric.

Command line: GCCONCENTRIC.

Command constraint on the alignment of circles, arcs and other objects.

Procedure

  1. Call command “Concentric”.

./5__page_246_Picture_9.jpeg

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

  1. Select the first object.

./5__page_246_Picture_12.jpeg

  1. Select the second object.

./5__page_246_Picture_14.jpeg

  1. Dependence will be imposed. Near the objects there will appear icons of superimposed dependencies.

./5__page_247_Picture_1.jpeg

./5__page_247_Picture_2.jpeg

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Allowable objects and dependency points

  • circle;
  • arc;
  • arc segment of a polyline;
  • • ellipse.

Equal

Main menu: Constraints - Geometric - Equal.

Ribbon: Constraints - Geometric - Equal.

Toolbar: Constraints - Equal.

Command line: GCEQUAL.

The command sets the relationship between the equality of dimensions (length, diameter, radius, etc.) of two or more objects.

Procedure

  1. Call command “Equal”.

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

  1. Specify the first object, or select the command “M-multiple” from the context menu, which allows you to assign a dependency to several objects at once.

./5__page_248_Picture_1.jpeg

  1. Specify the second object and subsequent objects (if the “M-multiple” command has been selected).

./5__page_248_Picture_3.jpeg

  1. Dependence will be imposed. Near the objects there will appear icons of superimposed dependencies.

./5__page_248_Picture_5.jpeg

./5__page_248_Picture_6.jpeg

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Allowable objects and dependency points

  • line segment;
  • rectilinear and arc segment of the polyline;
  • circle;
  • • arc.

Symmetric

Main menu: Constraints - Geometric - Symmetric.

Ribbon: Constraints - Geometric - Symmetric.

Toolbar: Constraints - Symmetric.

Command line: GCSYMMETRIC.

The command sets the symmetry of the two objects relative to the axis of symmetry (line).

Procedure

  1. Call command “Symmetric”.

./5__page_249_Picture_4.jpeg

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

    1. Determine how to apply the dependency: to an object or to a control point. In order to impose a dependency on the control point, call the context menu command “2-2 points”.
    1. Select the first object or point (depending on the selected method). Points can belong to different objects.

./5__page_249_Picture_9.jpeg

  1. Select the second object or point (depending on the selected method). Points can belong to different objects.

./5__page_249_Picture_11.jpeg

  1. Select the axis of symmetry.

./5__page_249_Picture_13.jpeg

Important

The axis of symmetry must be a line.

Object2 points
------------------

1496

./5__page_250_Picture_1.jpeg

  1. Dependence will be imposed. Near the objects there will appear icons of superimposed dependencies.

./5__page_250_Picture_3.jpeg

./5__page_250_Picture_4.jpeg

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Allowable objects and dependency points

  • line segment;
  • rectilinear and arc segment of the polyline;
  • circle;
  • arc;
  • • ellipse.

Fix

Main menu: Constraints - Geometric - Fix.

Ribbon: Constraints - Geometric - Fix.

Toolbar: Constraints - Fix.

Command line: GCFIX.

The command captures a point or object in current coordinates.

Procedure

  1. Call command “Fix”.

./5__page_251_Picture_1.jpeg

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

    1. Determine how to add a dependency: to a control point or to an object. To impose a dependency on an object, call the command of the context menu “O-object”.
    1. Select an object or a point (depending on the selected method).

./5__page_251_Picture_5.jpeg

  1. Dependence will be imposed. Near the objects there will appear icons of superimposed dependencies.

./5__page_251_Picture_7.jpeg

./5__page_251_Picture_8.jpeg

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Allowable objects and dependency points

  • line segment;
  • rectilinear and arc segment of the polyline;
  • arc;
  • circle;
  • ellipse;
  • spline.

Parametric dimensions

Aligned

Main menu: Constraints - Parametric dimensions - Aligned.

Ribbon: Constraints - Parametric dimensions - Aligned.

Toolbar: Constraints - Aligned.

./5__page_252_Picture_1.jpeg

The command sets the dimensional constraint to apply parallel dimensions.

Procedure

  1. Call command “Aligned”.

./5__page_252_Picture_5.jpeg

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

    1. Determine how to insert an equalized size: 2 points (by default when the command is called), O-object, P-point_line, 2-2lines. The method of insertion is determined by selecting the appropriate command from the context menu.
  • 2 points sets the parallel dimension to two points.

./5__page_252_Picture_10.jpeg

O-object - sets the parallel size for the selected object.

./5__page_252_Picture_12.jpeg

P-point_line - sets the size that is parallel to the normal from the selected point to the selected segment.

./5__page_253_Picture_1.jpeg

2-2lines - sets the size parallel to the normal between two segments.

./5__page_253_Picture_3.jpeg

    1. Specify the required objects, depending on the selected insertion method.
    1. Place the parametric dimension on the drawing.
    1. Parametric size will be built and added to the “Parameters Manager”. A variable is assigned to the parameter dimension.

./5__page_253_Picture_7.jpeg

Note

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Edit

To edit the parametric size, double-click on the size. An editing dialog opens, where you can change the name of the variable and the value. The value can be a formula.

./5__page_254_Picture_5.jpeg

Also, the parametric size can be edited in “Parameters Manager”.

Allowable objects and dependency points

  • control points of objects;
  • line segment;
  • arc;
  • segment and control point;
  • two segments;
  • segment of a polyline (rectilinear or arc).

Linear

./5__page_254_Figure_15.jpeg

Command line: DCLINEAR.

The command sets the linear dimension relationship. The linear dimension is constructed orthogonally to the coordinate system.

Procedure

  1. Call command “Linear”.

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

  1. Determine how to insert an equalized size: 2 points (by default when the command is called) or O-object. The method of insertion is determined by selecting the appropriate command from the context menu.

2 points - sets the orthogonal size by two points.

./5__page_255_Picture_2.jpeg

O-object - sets the orthogonal size for the selected object.

./5__page_255_Picture_4.jpeg

    1. Specify the required objects, depending on the selected insertion method.
    1. Place the parametric dimension on the drawing.
    1. Parametric size will be built and added to the “Parameters Manager”. A variable is assigned to the parameter dimension.

./5__page_255_Picture_8.jpeg

Note

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Edit

To edit the parametric size, double-click on the size. An editing dialog opens, where you can change the name of the variable and the value. The value can be a formula.

./5__page_256_Picture_5.jpeg

Also, the parametric size can be edited in “Parameters Manager”.

Allowable objects and dependency points

  • control points of objects;
  • line segment;
  • arc;
  • segment of a polyline (rectilinear or arc).

Horizontal

./5__page_256_Picture_13.jpeg

The command sets a linear horizontal dimension relationship.

Procedure

  1. Call command “Horizontal”.

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

    1. Determine how to insert an equalized size: 2 points (by default when the command is called) or O-object. The method of insertion is determined by selecting the appropriate command from the context menu.
  • 2 points sets the horizontal size by two points.

./5__page_257_Picture_1.jpeg

O-object - sets the horizontal size for the selected object.

./5__page_257_Picture_3.jpeg

    1. Specify the required objects, depending on the selected insertion method.
    1. Place the parametric dimension on the drawing.
    1. Parametric size will be built and added to the “Parameters Manager”. A variable is assigned to the parameter dimension.

./5__page_257_Picture_7.jpeg

Note

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Edit

To edit the parametric size, double-click on the size. An editing dialog opens, where you can change the name of the variable and the value. The value can be a formula.

./5__page_258_Picture_5.jpeg

Also, the parametric size can be edited in “Parameters Manager”.

Allowable objects and dependency points

  • control points of objects;
  • line segment;
  • arc;
  • segment of a polyline (rectilinear or arc).

Vertical

Main menu: Constraints - Parametric dimensions - Vertical.

Ribbon: Constraints - Parametric dimensions - Vertical.

Toolbar: Constraints - Vertical.

Command line: DCVERTICAL.

he command sets a linear vertical dimension relationship.

Procedure

  1. Call command “Vertical”.

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

    1. Determine how to insert an equalized size: 2 points (by default when the command is called) or O-object. The method of insertion is determined by selecting the appropriate command from the context menu.
  • 2 points sets the vertical dimension to two points.

./6__page_259_Picture_1.jpeg

O-object - sets the vertical size for the selected object.

./6__page_259_Picture_3.jpeg

    1. Specify the required objects, depending on the selected insertion method.
    1. Place the parametric dimension on the drawing.
    1. Parametric size will be built and added to the “Parameters Manager”. A variable is assigned to the parameter dimension.

./6__page_259_Picture_7.jpeg

Note

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Edit

To edit the parametric size, double-click on the size. An editing dialog opens, where you can change the name of the variable and the value. The value can be a formula.

./6__page_260_Picture_1.jpeg

Also, the parametric size can be edited in “Parameters Manager”.

Allowable objects and dependency points

  • control points of objects;
  • line segment;
  • arc;
  • segment of a polyline (rectilinear or arc).

Radial

Main menu: Constraints - Parametric dimensions - Radial.

Ribbon: Constraints - Parametric dimensions - Radial.

Toolbar: Constraints - Radial.

Command line: DCRADIAL.

The command sets the radial dimensional dependence on an arc or circle.

Procedure

  1. Call command “Radial”.

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

  1. Specify an arc or circle.

./6__page_260_Picture_18.jpeg

  1. Arrange the parametric dimension on the drawing.

./6__page_261_Picture_1.jpeg

  1. Parametric size will be built and added to the “Parameters Manager”. A variable is assigned to the parameter dimension.

./6__page_261_Picture_3.jpeg

Note

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Edit

To edit the parametric size, double-click on the size. An editing dialog opens, where you can change the name of the variable and the value. The value can be a formula.

./6__page_261_Picture_8.jpeg

Also, the parametric size can be edited in “Parameters Manager”.

Allowable objects and dependency points

  • circle;
  • arc;
  • arc segment of a polyline.

Diameter

Main menu: Constraints - Parametric dimensions - Diameter.

Ribbon: Constraints - Parametric dimensions - Diameter.

Toolbar: Constraints - Diameter.

Command line: DCDIAMETER.

This command sets the diametrical size dependence on the arc or circle.

Procedure

  1. Call command “Diameter”.

./6__page_262_Picture_9.jpeg

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

  1. Specify an arc or circle.

./6__page_262_Picture_12.jpeg

  1. Arrange the parametric dimension on the drawing.

./6__page_262_Picture_14.jpeg

  1. Parametric size will be built and added to the “Parameters Manager”. A variable is assigned to the parameter dimension.

./6__page_263_Picture_1.jpeg

./6__page_263_Picture_2.jpeg

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Edit

To edit the parametric size, double-click on the size. An editing dialog opens, where you can change the name of the variable and the value. The value can be a formula.

./6__page_263_Picture_6.jpeg

Also, the parametric size can be edited in “Parameters Manager”.

Allowable objects and dependency points

  • circle;
  • arc.

Angular

Main menu: Constraints - Parametric dimensions - Angular.

Ribbon: Constraints - Parametric dimensions - Angular.

Toolbar: Constraints - Angular.

Command line: DCANGULAR.

The command sets the angular dimensional relationship between the two straight lines.

Procedure

  1. Call command “Angular”.

Note

After the command is called, other dependency commands will be available in the context menu, which you can switch to if necessary. The list of dependencies is controlled by the switch “Continuous add of constraints in manual mode”.

    1. Determine how to insert an equalized size: 2 lines (by default when the command is called) or 3-3points. The method of insertion is determined by selecting the appropriate command from the context menu.
  • 2 lines sets the angular size in two segments.

./6__page_264_Picture_5.jpeg

3-3points - sets the angular dimension. First set the vertex of the angle, then the end points.

./6__page_264_Picture_7.jpeg

    1. Specify the required objects, depending on the selected insertion method.
    1. Place the parametric dimension on the drawing.
    1. Parametric size will be built and added to the “Parameters Manager”. A variable is assigned to the parameter dimension.

./6__page_264_Picture_11.jpeg

./6__page_265_Picture_1.jpeg

If the switch is on “Continuous add of constraints in manual mode”, after applying the dependency, the system will automatically switch to the insertion of the following dependency. To exit the loop, press “Esc”.

Edit

To edit the parametric size, double-click on the size. An editing dialog opens, where you can change the name of the variable and the value. The value can be a formula.

./6__page_265_Picture_5.jpeg

Also, the parametric size can be edited in “Parameters Manager”.

Allowable objects and dependency points

  • line segment;
  • ectilinear segments of polylines;
  • control points of objects;
  • arc.

Dimensional constraint

./6__page_265_Picture_13.jpeg

Ribbon: Constraints - Parametric dimensions - Dimensional constraint.

Toolbar: Constraints - Dimensional constraint.

Command line: DIMCONSTRAINT.

The command converts simple dimensions to parametric.

Procedure

  1. Set the dimensions.

./6__page_266_Picture_1.jpeg

  1. Call command “Dimensional constraint” and specify the dimensions for conversion.

./6__page_266_Picture_3.jpeg

  1. The specified dimensions are converted to parametric.

./6__page_266_Picture_5.jpeg

Parameters Manager

./6__page_266_Picture_7.jpeg

Main menu: Constraints - Parameters Manager.

Ribbon: Constraints - Management - Parameters Manager.

Toolbar: Constraints - Parameters Manager.

Command line: PARAMETERS.

Procedure

  1. Call command “Parameters Manager”. Open dialog “Parameters Manager”.

./6__page_267_Picture_6.jpeg

  1. Edit the list of parameters.

The parameters in the list are divided into three sections:

  • User Parameters the parameters entered by the user are not tied to objects.
  • Dimensional Constraints dependencies imposed in the sketch using parametric dimensions.
  • Model parameters dependencies obtained as a result of 3D-design operations.

The list consists of four columns:

  • Name name of the parameter. You can edit.
  • Expression expression as a value or a formula that uses other parameters, operators, and functions. You can edit.
  • Value the final value when evaluating the expression. Not editable.
  • Related object the name of the object associated with the parameter. Not editable.

To manage the list, the following buttons are available:

  • Create a new user parameter creates a new parameter that is not bound to objects.
  • Delete the selected parameter removes any selected parameter.

./6__page_268_Picture_1.jpeg

Important

Removing dimensional dependencies or model parameters, together with the parameter, the operation or dimensional dependence is deleted.

Variables related to parametric 3D - switch, controls the display of 2D and 3D parameters. When the toggle is on, the user parameters for 3D and “Model parameters” are displayed, when it is off, the user parameters for 2D and “Dimensional Constraints” are displayed.

To find the required parameter, you can use the filter in the upper right corner of the form.

  1. Press button “Close”.

Using Dimensional Constraints

Let us create constraints for a circle and a rectangle based on 2 conditions:

Condition 1. Center of the circle is at the same point as a center of a rectangle.

Condition 2. The area of a circle is to equal to the area of a rectangle.

./6__page_268_Picture_11.jpeg

Let assign names to all dimensional constraints and set their relations.

At first we define an expression to place a center of a circle at the center of a rectangle.

./6__page_269_Figure_1.jpeg

./6__page_269_Picture_2.jpeg

Now we define equality of areas of the circle and rectangle.

To do this, we create an Area as user parameter.

./6__page_270_Figure_1.jpeg

Set an expression for a radius of the circle.

./6__page_270_Figure_3.jpeg

./6__page_271_Picture_1.jpeg

You could set equality of areas of the circle and the rectangle without definition of a user parameter by entering an expression for the Radius: sqrt((Length*Width)/PI).

Operators and functions

Operators

The following operators can be used in expressions:

OperatorDescription
+Addition
-Substruction or Negative
%Modulo or Remainder operator The expression
”7 % 3” would evaluate to 1, because 7 divided
by 3 leaves a quotient of 2 and a remainder of 1.
*Multiplication
/Division
^Exponentiation
()Round brackets
Decimal divider

Expressions are evaluated according to the standard mathematical rules of precedence:

    1. Expressions within brackets; innermost sets first.
    1. Standard operations order:
    • unary negation (negative value)
    • exponent
    • multiplication and division
    • addition and subtraction
    1. Operators of equal precedence from left to right.

Functions

The following functions can be used in expressions:

FunctionSyntax
Cosinecos
(expression)
Sinesin (expression)
Tangenttan (expression)
Arccosineacos (expression)
Arcsineasin (expression)
Arctangentatan (expression)
Hyperbolic cosinecosh (expression)
Hyperbolic sinesinh (expression)
Hyperbolic tangenttanh
(expression)
Hyperbolic arccosineacosh (expression)
Hyperbolic arcsineasinh (expression)
Hyperbolic arctangentatanh (expression)
Square rootsqrt (expression)
Signum-function (-1, 0, 1)sign (expression)
Round to nearest integerround (expression)
Truncate decimaltrunc (expression)
Round
down
floor (expression)
Round upceil (expression)
Absolute valueabs (expression)
Largest element in arraymax (expression 1; expression 2)
Smallest element in arraymin (expression 1; expression 2)
Degrees to radiansd2r (expression)
Radians to degreesr2d (expression)
Logarithm, base eln (expression)
Logarithm, base
10
log (expression)
Exponent, base eexp (expression)
Exponent, base 10exp10 (expression)
Power functionpow (expression 1; expression 2)
Random decimal, 0-1Random

Auto constrain

Main menu: Constraints - Auto constrain.

Ribbon: Constraints - Geometric - Auto constrain.

Toolbar: Constraints - Auto constrain.

Command line: AUTOCONSTRAIN.

The command automatically sets constraints depending on the geometry.

Procedure

  1. Call command “Auto constrain”.

  2. Select objects to overlay dependencies. You can choose a secant frame. If the objects were selected before the command is called “Auto constrain”, the process of selecting objects is skipped.

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3.Press “Enter” to complete the selection of objects. The system automatically imposes the necessary dependencies.

./6__page_273_Picture_12.jpeg

Constraint settings

Main menu: Constraints - Constraint settings.

Toolbar: Constraints - Constraint settings.

Command line: CONSTRAINTSETTINGS.

Procedure

  1. Call command “Constraint settings”. Open dialog “Constraint Settings”.

./6__page_274_Figure_7.jpeg

    1. Configure the dependencies:
  • List “AutoConstrain Settings” allows you to set the type of dependencies and the order of their overlapping. In the “Apply” column, clicking the LMB adjusts the activity of the dependency types. Active dependency types can be used in auto-imposed dependencies.

The list is supplemented with control buttons:

  • Move up moves the selected dependency type higher in the list (increases the priority).

  • Move down moves the selected dependency type lower in the list (lowers the priority).

  • Select all makes all dependency types active.

  • Clear all makes all dependency types inactive.

  • Reset demand settings to the original settings.

  • Switch “Tangent objects must share intersection point” controls the condition that autotuning “Tangent” will occur only for objects with a common point.

  • Switch “Perpendicular objects must share intersection point” controls the condition that the “Perpendicular” autoconfiguration will occur only for objects with a common point.

  • Field group “Autoconstrain tolerances”:

    • Distances the maximum allowable distance between control points for automatic alignment.
    • Angles -the maximum angle between objects for automatic superposition of perpendicularity and parallelism.
  • Switch “Countinuous add of constraints in manual mode (autoadd until interrupted)” controls the cyclic mode of overlay dependencies, as well as a list of dependencies in the context menu when the dependency is called.

  • List Dimensional constrainr format controls the display of the name of the dimension dependency in the drawing. When you select a format to the right of the list, its display example is displayed.

Possible options:

  • Name displays only the name of the dimension dependency.
  • Value displays the magnitude of the dimensional dependence.
  • Name and expression displays the name of the dimension relation, as well as the parametric expression of the dependency. If no parametric expression is imposed on the dependence, then Expression=Value.
    1. Press button “OK” to confirm the change of settings. The “Constraint Settings” dialog box closes.

Show/hide constraints

Main menu: Constraints - Show/hide constraints.

Ribbon: Constraints - Management - Show/hide constraints.

Toolbar: Constraints - Show/hide constraints.

Command line: SHOWHIDECTRS.

Procedure

  1. Call command “Show/hide constraints”. If the dependencies were hidden - they will be shown, if displayed - hidden.

Delete constraints

Main menu: Constraints - Delete constraints.

Ribbon: Constraints - Management - Delete constraints.

Toolbar: Constraints - Delete constraints.

Command line: DELCONSTRAINT.

The command removes dependencies from the selected object.

Procedure

  1. Call command “Delete constraints”.
    1. Specify the dependencies or objects for which you want to remove dependencies.
    1. Press the “Enter” key. The selected dependencies, all dependencies of the selected objects, and the dependencies associated with these objects are deleted.

./6__page_276_Picture_3.jpeg

Note

When you add a “Coincident” dependency, this dependency is displayed by a dot, not by an icon. At the same time, there can be several alignment relationships at one point. To remove such dependencies, in the delete dependencies mode, move the mouse cursor over the dependency point. In this case, the entire set of coincidents will unfold at this point. You can delete any of them.

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Light Sources

By default, in visual styles supporting shading, the model space is illuminated with one or two light sources always placed near the view point (as if behind the viewer). I.e. the lighting moves along with the viewpoint and always highlight the visible object.

It is possible to create in the model space own light sources of four types:

After creating the light, the default highlighting is turned off and the screen is illuminated only with the lights created in it. After removal of all lights, the highlighting is turned on again.

Each of the lights has general and specific parameters, which can be regulated on the Properties functional panel.

Lights that have no visual representation, such as Distant light, can be selected in the Drawing Explorer.

Point Light

Ribbon: View – Render – Create Light > Point

Menu: View – Render – Light > New point light

Toolbar: Lights –

./6__page_277_Picture_8.jpeg

Command line: POINTLIGHT

Creates the omni point light that simulates the light bulb.

The source is displayed in the work space as a small sphere contour.

Command prompts:

Set the light source location: Define the point of the light

source location.

Set the target location: Define the point of the target location – the point to which the light flux will be directed.

Enter the name of the modified mode or [Name/Intensity/Status/Photometry/Attenuatio n/Color/Exit]:

Define the command options, if necessary, otherwise just press ENTER.

Command options:

Name Name of the light source.

Intensity Brightness of the light: from 0 to the maximum value supported. By default, is equal to 1.

Status Status of the light source: turned on/off. The disabled light source stops lighting, and its icon in the work space changes color to bright green.

Photometry Photometry is the measurement of the luminous intensities of visible light sources.

  • Intensity of light in photometry is the measurement of perceived power emitted by a light source in a particular direction.
  • Flux perceived power.
  • Illuminance the general light flux per surface per area unit.
  • Color color of light given by this source
  • Color name lamp color name from the list of standard colors.
  • ? displays the list of color names.
  • Kelvin Kelvin color temperature value (min:1000 max:20000).

The option is available only if values 1 or 2 are set for the LIGHTINGUNITS system variable.

Attenuation Diminishing the light intensity (brightness) over distance from the light source.

Attenuation type:

  • None sets no attenuation. Objects that are both far and close to the light source are illuminated equally.
  • Inverse linear sets attenuation value to be the inverse of the linear distance from the light to the object. By default, the intensity at inverse linear is half the maximum intensity.
  • Inverse squared sets attenuation value to be the inverse of square of the distance from the light to the object.

Use limits – Turns on and off the attenuation limits.

  • Attenuation start limit specifies the point where light starts as an offset from the center of the light. By default, is determined as 0.
  • Attenuation end limit specifies the point the light ends as an offset from the center of the light. No light is cast beyond this point.

Impact of this option is not taken into account if the value of LIGHTINGUNITS system variable is different from 0.

Color Color of light given by this source.

  • R,G,B colors in accordance with RGB color model.
  • Color index nanoCAD color index.
  • H,S,L colors according to HSL color model.

Exit Exits the command.

Spotlight

Ribbon: View – Render – Create Light > Spot

./6__page_278_Picture_22.jpeg

Menu: View – Render – Light > New spotlight

./6__page_278_Picture_25.jpeg

Toolbar: Lights –

./6__page_278_Picture_27.jpeg

Command line: SPOTLIGHT

Creates focused source of light that simulates flashlight or headlight.

Spotlight is displayed in the work space as a flashlight icon with two emitted light cones. An internal cone displays borders of light of permanent brightness, external one determines borders of fade in light intensity.

Command prompts:

Set the light source location: Define the point of the light

source location.

Set the target location: Define the point of the target location – the point to which the light flux will be directed.

Enter the name of the modified mode or [Name/Intensity/Status/Photometry/Spot/Fallo ff/Attenuation/Color/Exit]:

Define the command options, if necessary, otherwise just press ENTER.

Command options:

Name Name of the light source.

Intensity Brightness of the light: from 0 to the maximum value supported. By default,

is equal to 1.

Status Status of the light source: turned on/off. The disabled light source stops

lighting, and its icon in the work space changes color to bright green.

Photometry Photometry is the measurement of the luminous intensities of visible light sources.

Intensity of light in photometry is the measurement of perceived power emitted by a light source in a particular direction.

Flux – perceived power.

  • Illuminance the general light flux per surface per area unit.
  • Color color of light given by this source
    • Color name lamp color name from the list of standard colors.
    • ? displays the list of color names.
    • Kelvin Kelvin color temperature value (min:1000 max:20000).

The option is available only if values 1 or 2 are set for the LIGHTINGUNITS system variable.

Hotspot Angle of the light beam that defines the size of the inside light cone of the

same brightness equal to the value of Intensity parameter. The angle value

can be in the range from 0 to 160 degrees (45 by default).

Falloff Angle that defines the size of external cone of light (full cone of light).

Internal and external cones define the area of Falloff, in which brightness

from this light source falls from maximum to 0.

The angle can range from 0 to 160 degrees (by default 50). The falloff angle

should be greater or equal to the hotspot angle.

Attenuation Diminishing the light intensity (brightness) over distance from the light

source.

Attenuation type:

  • None sets no attenuation. Objects that are both far and close to the light source are illuminated equally.
  • Inverse linear sets attenuation value to be the inverse of the linear distance from the light to the object. By default, the intensity at inverse linear is half the maximum intensity.
  • Inverse squared sets attenuation value to be the inverse of square of the distance from the light to the object.

Use limits – Turns on and off the attenuation limits.

  • Attenuation start limit specifies the point where light starts as an offset from the center of the light. By default, is determined as 0.
  • Attenuation end limit specifies the point the light ends as an offset from the center of the light. No light is cast beyond this point.

Impact of this option is not taken into account if the value of LIGHTINGUNITS system variable is different from 0.

Color Color of light given by this source.

  • R,G,B colors in accordance with RGB color model.
  • Color index nanoCAD color index.
  • H,S,L colors according to HSL color model.

Exit Exits the command.

Distant Light

Ribbon: View – Render – Create Light > Distant

./6__page_280_Picture_19.jpeg

Menu: View – Render – Light > New distant light

./6__page_280_Picture_21.jpeg

Toolbar: Lights –

./6__page_280_Picture_23.jpeg

Command line: DISTANTLIGHT

Creates the distant light source simulating light from the sun or other far objects.

This source has no visual display in the work space, therefore it is convenient to select it from the Drawing Manager functional panel, with further editing of properties on the Properties panel.

Command prompts:

Set the light direction FROM: Define the first point for setting direction of the light flux.

Set the light direction TO: Define the second point for

setting direction in which the light flux will go.

Enter the name of the modified mode or [Name/Intensity/Status/Photometry/Color/Exit]:

Define the command options, if necessary, otherwise just press ENTER.

Command options:

Name Name of the light source.

Intensity Brightness of the light: from 0 to the maximum value supported. By default, is

equal to 1.

Status Status of the light source: turned on/off. The disabled light source stops

lighting.

Photometry Photometry is the measurement of the luminous intensities of visible light

sources.

Intensity of light in photometry is the measurement of perceived power

emitted by a light source in a particular direction.

Flux – perceived power.

Illuminance – the general light flux per surface per area unit.

Color – color of light given by this source

Color name – lamp color name from the list of standard colors.

? – displays the list of color names.

Kelvin – Kelvin color temperature value (min:1000 - max:20000).

The option is available only if values 1 or 2 are set for the LIGHTINGUNITS

system variable.

Color Color of light given by this source.

R,G,B – colors in accordance with RGB color model.

Color index – nanoCAD color index.

H,S,L – colors according to HSL color model.

Exit Exits the command.

Weblight

Ribbon: View – Render – Create Light > Web Light

Menu: View – Render – Light > New Web Light

Toolbar: Lights –

./6__page_282_Picture_3.jpeg

Command line: WEBLIGHT

Creates an accurate 3D representation of light intensity distribution for the light source.

Command prompts:

Set the light source location: Define the point of the light

source location.

Set the target location: Define the point of the target location – the point to which the light flux will be directed.

Enter the name of the modified mode or [Name/Intensity/Status/Photometry/Web/Attenu ation/Color/Exit]:

Define the command options, if necessary, otherwise just press ENTER.

Command options:

Name Name of the light source.

Intensity Brightness of the light: from 0 to the maximum value supported. By default, is equal to 1.

Status Status of the light source: turned on/off. The disabled light source stops lighting.

Photometry Photometry is the measurement of the luminous intensities of visible light sources.

  • Intensity of light in photometry is the measurement of perceived power emitted by a light source in a particular direction.
    • Flux perceived power.
    • Illuminance the general light flux per surface per area unit.
  • Color color of light given by this source
    • Color name lamp color name from the list of standard colors.
    • ? displays the list of color names.
    • Kelvin Kelvin color temperature value (min:1000 max:20000).

The option is available only if values 1 or 2 are set for the LIGHTINGUNITS system variable.

Web Specifies the light intensity at points on a spherical grid.

  • File specifies the file with .ies extension, which should be used to define the properties of the web.

  • X specifies the X rotation for the web.

  • Y specifies the Y rotation for the web.

  • Z specifies the Z rotation for the web.

Attenuation Diminishing the light intensity (brightness) over distance from the light source.

Attenuation type:

  • None sets no attenuation. Objects that are both far and close to the light source are illuminated equally.
  • Inverse linear sets attenuation value to be the inverse of the linear distance from the light to the object. By default, the intensity at inverse linear is half the maximum intensity.
  • Inverse squared sets attenuation value to be the inverse of square of the distance from the light to the object.

Use limits – Turns on and off the attenuation limits.

  • Attenuation start limit specifies the point where light starts as an offset from the center of the light. By default, is determine as 0.
  • Attenuation end limit specifies the point the light ends as an offset from the center of the light. No light is cast beyond this point.

Impact of this option is not taken into account if the value of LIGHTINGUNITS system variable is different from 0.

Color Color of light given by this source.

  • R,G,B colors in accordance with RGB color model.
  • Color index nanoCAD color index.
  • H,S,L colors according to HSL color model.

Exit Exits the command.

Coverings

Coverings are used to improve visualization of three-dimensional objects and scenes. They make objects look more realistic. A covering as a nanoCAD object is a set of settings and textures that determine the appearance of surface of three-dimensional objects and imitate real materials. As a result of covering application, an object can look like made of wood, plastic, metal, be glossy or mat, have a complex texture or not reflect light at all.

Coverings can be viewed, edited and assigned to objects.

Coverings Browser

The Coverings Browser displays all coverings in a document, allows you to create, edit and assign coverings to drawing objects.

./6__page_284_Figure_4.jpeg

Command line: COVERINGBROWSER

The Coverings Browser is displayed as a toolbar containing all coverings of the current documents.

./6__page_285_Figure_1.jpeg

Options:

Creates a new material with a set of default properties. Name of the new invoice Default Generic (N), where N is the sequential number of the created covering. The name can be changed by the Rename command in the context menu of the selected covering. Deletes the selected covering. Multiple coverings can be selected by using the SHIFT and CTRL keys. Deletes all coverings in the browser except Global. Edits the selected covering. Changes the format for presenting coverings as icons or as a list . Changes the display of coverings on a sphere or a plane . Applies the selected covering to objects selected in the drawing. Doubleclicking a covering also applies it to the selected objects. The field to seek for a covering by name. The field button resets the

Right click on a covering opens the context menu with an additional list of available actions:

search results.

./6__page_286_Picture_1.jpeg

Apply to selection Applies a covering to selected three-dimensional objects of the workspace or individual faces of three-dimensional objects. Individual faces of objects can be selected while holding down the CTRL key.

Edit Edits a covering in the Coverings browser.

Clone Creates a new covering identical to this sample.

Delete Deletes a covering.

Rename Changes the covering’s name.

The name should contain at least one character. Names should not be duplicated. Inappropriate characters for a covering name are: < > / \ ” ” : ; ? * | , = `.

./6__page_286_Picture_10.jpeg

It is possible to assign a material to the selected object not only in the Coverings Browser, but also on the Properties bar in the drop-down list of the Covering parameters.

Coverings Library

You can add coverings to your drawing from the Coverings Library, which is available as a separate section in the File Explorer. There you can view the coverings of the library and add them to the current document by double-clicking or using the context menu command. Using drag and drop into the drawing area, it is possible to add several coverings at once.

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By default, the coverings library is located in the folder C:\Users\Username\AppData\Roaming\Nanosoft AS\nanoCAD 25.0\CoveringsLibrary. You can change its location in the Default directories section of the Options dialog. There is also an option to add custom coverings libraries.

Coverings Editor

./6__page_287_Picture_4.jpeg

Double click on the covering in the Coverings Browser

./6__page_287_Picture_6.jpeg

Context menu of the covering in the Coverings Browser: Edit…

Coverings editor allows you to edit parameters of the covering selected in the Coverings Browser and open the Texture editor bar to edit texture.

./6__page_288_Figure_1.jpeg

Selection of 3D object in the preview window to evaluate the resulting

material. The object can be zoomed in, removed and rotated using the

mouse.

Name Field to specify the covering’s name.

Diffuse texture Displays the path where the image texture file is located.

Opens/Closes the Texture Editor toolbar.

Selects and edits an image texture file.

Image – selects a new texture file for this covering. It is possible to use

image formats *.jpg, *.jpeg, *.tiff, *.tif, *.bmp, *.png.

Edit – opens the Texture Editor toolbar to edit a texture. The item

becomes available only after selecting a texture file using the Image item.

Delete – deletes the link to the texture file for this covering (do not use a

texture in this covering).

Image fade Specifies a percentage value (from 0 to 100) by entering into the field or

indicating by the slider.

Glossiness Specifies the size of the texture glossiness by entering in the field or

indicating by the slider (from 0 to 100).

Diffuse The color of the illuminated part of the object (diffuse color). If By Object

is selected, the diffuse color will be inherited from the object to which

the covering is applied.

Ambient The color of an object in the shadow area (ambient color), i.e. in an area

not illuminated by direct rays. Usually, the highlight color is a very dark shade of the diffuse color. If By object is selected, the highlight color will

be inherited from the object to which the covering is applied.

Specular Specular color. If By object is selected, the specular color will be inherited

from the object to which the covering is applied.

Texture Editor

The texture editor allows you to configure texture parameters for the edited covering: position it on the surface of an object, specify scaling and repetition parameters, and the method of applying it to the object. Changes you make to the parameters are displayed in the preview area of the Texture Editor.

./6__page_290_Picture_1.jpeg

Image

File Displays the path where the raster texture file is located.

Selects a new texture file.

Position and scale

X Y Offset of the base point of the texture along the X and Y axis.

– button for synchronizing horizontal and vertical offset.

Width Height Image dimensions in width and height.

– button for maintaining proportions; when the width changes, the height also changes, and vice versa.

Rotation Specifies the raster rotation angle by entering value into the field or indicating

by the slider (from 0 to 360).

Repeat and projection

Repeat horizontal Selects the pattern for filling the surface with texture horizontally and

Repeat vertical vertically: Clamp, Crop, Inherit, Mirror, Tile.

Projection The method of projecting texture onto a surface. An option that allows you to

best select the texture overlay depending on the object’s shape: Box,

Cylinder, Inherit, Planar, Sphere.

To create a new covering:

  1. Open the Coverings Browser functional bar (COVERINGBROWSER).
    1. On the toolbar, click the New Covering button. To create a covering based on an existing one, right-click on it and select the Clone command in the context menu.
    1. If necessary, rename the created covering by right-clicking on it and selecting the Rename command in the context menu.
    1. To go to the Covering Editor, right-click on the created texture and select the Edit… command in the context menu.
    1. In the Covering Editor toolbar, set the necessary covering parameters, monitoring the result in the preview window.
    1. To set the texture, click the Image… button and specify the path to the image texture file.
    1. By clicking the button, go to the Texture editor toolbar and edit the necessary texture parameters.

To apply the covering:

    1. Select objects in the drawing. To select the face of an object, use CTRL.
    1. Select a covering in the bar and click the Apply the selected covering to the selected object in the drawing button.

Or right-click on the covering and select the Apply to selected command in the context menu.

Or apply the covering by double-clicking the left mouse button on the covering.

To delete the covering:

    1. Select one or more coverings in the Coverings Browser toolbar (COVERINGBROWSER).
    1. In the toolbar, click the Delete selected coverings button.
    1. To delete all unused coverings (except for the Global covering), click the Delete cerated coverings button in the bar.
    1. Coverings applied to the drawing are not deleted from the Coverings Browser.
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